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Home » 2010 » October » 08



В новом видео-трейнинге от Lynda.com Eric Keller рассказывает об особенностях работы с текстурами и шейдарами в Maya 2011. На диске присутствуют все необходимые файлы для изучения нового материала.
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

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Category: Tutorials | Views: 768 | Added: defaultNick | Date: 08.10.2010 | Comments (0)





Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Squash and Stretch

English | ISO (FLV) | 782x646 | VP6 1024Kbps | AAC 96Kbps | 155.69 MB
Genre:Training
In this collection of lessons we will learn about the Animation Principle of Squash and Stretch. This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.

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Category: Tutorials | Views: 816 | Added: defaultNick | Date: 08.10.2010 | Comments (0)

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