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Home » 2011 » May » 25



Creature Detailing for Production
Model Refining and UV Mapping with Laurent Pierlot | 4.1GB


In this DVD, Laurent shares his techniques for detailing and refining the model he started in "Creature Modeling for Production". Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush.
Category: Tutorials | Views: 767 | Added: defaultNick | Date: 25.05.2011 | Comments (0)

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