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Character Modeling for Production - Character Modeling Techniques
Character Modeling for Production - Character Modeling Techniques (with Ian Joyner) English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB Genre: eLearning
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In this_DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair_FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This_DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this_DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop.
Max Modeling tools Using PolyBoost Tools Poly by Poly Modeling Detailing in ZBRush Retopologizing Hi-res Objects Building Props Setting Up Lighting/Camera Rig Basic Brazil Techniques Hair FX Set up Basic BodyPaint and Material Editing Rigging for a Pose
1.Setting up a Template Character 2.Detailing Simple Objects and Retopologizing 3.Detailing the Character, Part 1 4.Using Paint Overs to Shape Your Characters 5.Detailing the Character, Part 2 6.Hair, Setting a Style with HairFX 7.Rigging Using Biped, Part 1 8.Rigging Using Biped, Part 2 9.Final Renders