Home » 2012 » February » 19 » Character Texturing for Production Material and Texturing Techniques with Ian_Joyner
12:19
Character Texturing for Production Material and Texturing Techniques with Ian_Joyner
Character Texturing for Production Material and Texturing Techniques with Ian Joyner Language: English | AVC1 1280x800 | MP3 128 Kbps | 4.34 GB Genre: eLearning
UPDATED
In this DVD, Ian textures_and_completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max > ZBrush > BodyPaint pipeline_and_shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and AdobePhotoshop®.
1.UV Techniques 2.Roughing in Textures for Head 3.Making the Eye 4.BodyPaint and ZBrush's Zapplink 5.Fixing Seams with BodyPaint 6.Costume Texturing 7.Enhancing Hair 8.Re-rigging and Final Renders