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Home » 2010 » December » 3 » Digital-Tutors : Camera Projection in Maya and Nuke 6.1


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Digital-Tutors : Camera Projection in Maya and Nuke 6.1




Digital-Tutors : Camera Projection in Maya and Nuke 6.1


In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily.
                                                                                          
We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.

1. Introduction and project overview

3. Taking Photos for Camera Projection and common issues

5. Adding our image plane for initial camera match moving

7. Creating a basic camera rig to rotate around our point

9. Creating our projection shader

11. Modifying our channel box to accurately control scaling

13. Creating background buildings

15. Exporting our geometry and cameras from Maya into Nuke

17. Creating projections using the UV Project node

19. Adding Zblur and an alpha render of our main building

21. Extracting our reflective areas and beginning to shade them

23. Creating new geometry and images for our reflections
2. What is Camera Projection?

4. Finding the actual Focal Length and setting it in Maya

6. Matching the first point of our building

8. Rotating our camera to match our rotation to our building

10. Using perspective tricks to model the rest of the building

12. Animating our new camera movement

14. Maintaining the horizon line by duplication our projection

16. Creating our projection setup inside Nuke using Project3D

18. Creating a sky dome that matches our background photo

20. Fixing edge quality with multi samples and edge blur

22. Modifying our Architectural material to reflect

24. Final rendering and compositing our reflection and projection


hotfile.com

http://hotfile.com/dl/86717024/bd9629a/DT.Camera.Projection.in.Maya.and.Nuke.6.1.part1.rar.html
http://hotfile.com/dl/86719017/2b253fb/DT.Camera.Projection.in.Maya.and.Nuke.6.1.part2.rar.html
http://hotfile.com/dl/86721330/5489184/DT.Camera.Projection.in.Maya.and.Nuke.6.1.part3.rar.html
http://hotfile.com/dl/86723897/767fce7/DT.Camera.Projection.in.Maya.and.Nuke.6.1.part4.rar.html





Category: Tutorials | Views: 714 | Added: defaultNick | Tags: nuke, Camera, Digital, in, Tutors, Maya, Projection, 6.1, and | Rating: 0.0/0


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