Saturday, 20.04.2024, 02:50welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3043]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2011 » March » 8 » Digital-Tutors : Creating Hair for Next-Gen Game Characters in Maya


00:17
Digital-Tutors : Creating Hair for Next-Gen Game Characters in Maya


Digital-Tutors : Creating Hair for Next-Gen Game Characters in Maya
Runtime: 2 hrs. 1 min. | Software: Maya 2011

n this series of lessons, we will explore the process of creating polygonal hair for our 3D characters inside of Maya.


The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe® Photoshop® and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result.

Lesson Outline (14 lessons)

1. Introduction and project overview
2. Creating initial curves for hair surface
3. Creating additional curves for the hair surface
4. Lofting curves to create initial hair surface
5. Creating the first hair segments for the character's head
6. Creating hair segments for the front of the head
7. Creating hair segments for the side of the head
8. Creating hair segments for the back of the head
9. Laying out UVs for the individual hair segments
10. Using Adobe® Photoshop® to create hair texture maps
11. Creating hair maps for the character's bangs
12. Fixing overlapping hair segments
13. Rendering hair occlusion with transparency maps
14. Baking occlusion into the character's skin

filesonic.com


fileserve.com
Category: Tutorials | Views: 724 | Added: defaultNick | Tags: Next-Gen, For, characters, Digital, Game, in, Maya, Tutors, Creating, hair | Rating: 0.0/0


Total Comments: 1
1 warthoggraphics  
0
Please Mirror, These links time out.

Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search