Wednesday, 13.12.2017, 10:22welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3042]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2013 » June » 7 » Digital - Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max


17:00
Digital - Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max



Digital - Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max | 469.89 MB


What you will learn
In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we'll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We'll use some basic projection methods like planar mapping or cylindrical mapping and we'll use pelt mapping to unwrap the head. In addition, we'll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you'll have a UV layout for your modeled scientist character and be able to create UVs for your own characters.

Software used
3ds Max 2010 and up

Homepage:_www.digitaltutors.com/lesson/7469-UV-mapping-the-pants-and-shirt

Category: Tutorials | Views: 291 | Added: Maxo | Rating: 0.0/0


Total Comments: 0
Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2715
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search