Friday, 29.03.2024, 08:51welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3043]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
«  November 2010  »
SuMoTuWeThFrSa
 123456
78910111213
14151617181920
21222324252627
282930
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2010 » November » 25 » Digital-Tutors : Introduction to 2.5D ReLighting in Nuke


08:28
Digital-Tutors : Introduction to 2.5D ReLighting in Nuke




Digital Tutors - Introduction to 2.5D ReLighting in Nuke + Project files
English | VP6F 782x646 | MP3 96 kbps | 531 MB


In this series of lessons we'll learn how to do 2.5D relighting in Nuke. 2.5D relighting allows us to place lights in Nuke's 3d space and have them cast light on our images in a realistic fashion, using only image passes, no geometry. This is an incredibly powerful tool to change our 3d renders inside Nuke

We'll begin this project by learning what 2.5D relighting is, how we need a normals and point position pass from our 3d application, and the limitations of relighting in Nuke. We'll then learn how to use the un-supported ReLight node available in newer versions of Nuke, and how to connect all the passes together to make it work. We'll then learn a few techniques to get the most out of the relight node and how to use multiple relight nodes together. We will finish by taking a look at various methods of getting our image passes out of Maya and Softimage. By the end of this course, you should be able to begin experimenting with relighting in Nuke using your own projects.
                                                                                           
1. Introduction and Project Overview

3. Basics of using the Relight node inside of Nuke

5. Using a Matrix to create an anti-aliasing filter

7. Using multiple Relight nodes to fully change a scene

9. Outputting our images using Render Passes and Custom Buffers

11. Outputting passes from Softimage using framebuffers and channels
2. Understanding 2.5D Relighting

4. Creating a Rim Light and combining it with our original render

6. Using a PointToPosition to place a spot light and see our geo

8. Outputting our passes from Maya using Render Layers

10. Outputting passes from Softimage using material partitions




hotfile.com
http://hotfile.com/dl/84797515/eba52f4/DT_Introduction_to_2.5D_ReLighting_in_Nuke.part1.rar.html
http://hotfile.com/dl/84799164/f466715/DT_Introduction_to_2.5D_ReLighting_in_Nuke.part2.rar.html



Category: Tutorials | Views: 754 | Added: defaultNick | Tags: nuke, ReLighting, Digital, To, introduction, in, Tutors, 2.5D | Rating: 0.0/0


Total Comments: 0
Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search