Friday, 19.04.2024, 15:15welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3043]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2012 » October » 25 » Digital - Tutors - Professional Series: Game Asset Production Pipeline


17:45
Digital - Tutors - Professional Series: Game Asset Production Pipeline



Digital - Tutors - Professional Series: Game Asset Production Pipeline


Run Time: 2h 33m
Release Date: October 1, 2012
Author: Joshua Kinney
Required Software: 3ds Max 2013, ZBrush 4 R2, Photoshop CS4

In this series of tutorials we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.

Homepage:_http://www.digitaltutors.com/11/training.php?pid=821

[center]I'm recommend Buy a Premium Account Rapidgator or Extabit = High speed+parallel downloads![/center]

Category: Tutorials | Views: 587 | Added: Maxo | Tags: Series, Digital, Production, Game, Tutors, Professional, Asset, Pipeline | Rating: 0.0/0


Total Comments: 0
Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search