Thursday, 25.04.2024, 19:58welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3043]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2013 » June » 10 » Digital - Tutors - Retopologizing Meshes in 3ds Max


01:51
Digital - Tutors - Retopologizing Meshes in 3ds Max



Digital - Tutors - Retopologizing Meshes in 3ds Max | 440.00 MB


What you will learn
In this course we're going to explore a method of modifying the topology of your low resolution meshes to better complement normal mapped detail. Sculpting high resolution detail into our models has become common practice. To get the high resolution detail out of our particular sculpting package and onto more reasonably detailed meshes requires the use of normal or displacement maps. But the topology that we use to sculpt these meshes isn't always the best when creating our final asset. Redefining the topology on our low resolution mesh is a great way to make sure the mapped geometry matches the shape of the high resolution version as closely as possible.

Software used
3ds Max 2010 and up

Homepage:_www.digitaltutors.com/tutorial/228-Retopologizing-Meshes-in-3ds-Max

Category: Tutorials | Views: 620 | Added: Maxo | Rating: 0.0/0


Total Comments: 0
Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search