Wednesday, 24.04.2024, 22:48welcome Guest | RSS
3D Studio
Search
Site Menu
Login form
Username:
Password:
Categories list
3D Models [143]
Tutorials [3043]
Books [86]
3Ds Photo [6]
Textures [39]
Magazines [215]
Footage [25]
Calendar
Add friend facebook
Friends Site




Код нашей кнопки:
Code of our button:


AD
NEWS PARTNERS

Archive


Home » 2013 » November » 14 » Digital Tutors - Retopologizing Meshes in Maya


04:55
Digital Tutors - Retopologizing Meshes in Maya



Digital Tutors - Retopologizing Meshes in Maya
56m 4s l Difficulty Level Intermediate l Project Files Included l 595 MB

[ ?]

In this course we will cover a workflow for building geometry to better receive high resolution detail. Sculpting high resolution detail into our models has become common practice. To get the high resolution detail out of our particular sculpting package and onto more reasonably detailed meshes requires the use of normal or displacement maps. But the topology that we use to sculpt these meshes isn't always the best when creating our final asset. In this course we will learn how to redefine the topology on a low resolution mesh so that it better matches the shape of the high resolution version. Using our high resolution mesh as a template, we'll use a variety of polygon modeling tools to redraw our geometry into a more useable form. We'll layout the UVs and finally we'll use Transfer Maps to get the detail from our high resolution geometry to our base mesh. Upon completion, you'll be able to optimize your own models in preparation for adding normal maps.
HOme:_
Code
http://www.digitaltutors.com/tutorial/186-Retopologizing-Meshes-in-Maya


Category: Tutorials | Views: 489 | Added: fav | Rating: 0.0/0


Total Comments: 0
Add a comment Only registered users can.
[ Register | Login ]
Мини-чат
news
AD
uploaded.to

Rapidgator.net

Our poll
Основная программа, которой вы пользуетесь : The main program you are using:
Total of answers: 2837
Archive of records
Statistics

Total online: 1
Guests: 1
Users: 0
IP
Statistics
Search