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Digitsl-Tutors - Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng
Digitsl-Tutors - Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng 5 hrs. 52 min. |Released on September 1, 2011 |Project Files Included (607 MB) Required Software: Zbrush 4.0, Photoshop
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop
The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.
19 videos in this course
1. Introduction and Project Overview 2. Base Mesh Creation and Refinement 3. Quick mesh reshaping and rough detailing 4. Using layers to change the base shape 5. Using layers to blend and refine the final basic mesh 6. Retopologizing the mesh 7. UV Master introduction, tips and tricks 8. Optimizing UV space 9. Masking areas of the model 10. Finding the natural anatomical flow of details 11. Fine lines and wrinkles, skin imperfections, pores 12. Texture painting techniques with polypaint 13. Underpainting the skin textures and layer blending 14. Posing the finished maquette 15. Quick GI lighting setups for rendering 16. Using BPR to render elements for compositing 17. Basic compositing effects in Photoshop 18. Painting details and color effects to avoid re-renders 19. Quick effects techniques in Photoshop