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Home » 2011 » August » 15 » Eat3D : Low-Res Character Production - Constructing A Character For Next-Gen Games


12:03
Eat3D : Low-Res Character Production - Constructing A Character For Next-Gen Games




Eat3D : Low-Res Character Production - Constructing A Character For Next-Gen Games | 2.12GB


In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.

Apps Used: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration: 4.5 Hours
Instructor: Adam_Schuman
DL Filesize: Video Files: 951MB - Project Files: 472MB
Project Files: The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file.


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Category: Tutorials | Views: 670 | Added: defaultNick | Tags: games, Next-Gen, Production, For, character, Eat3D, Constructing, Low-Res | Rating: 0.0/0


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