FXPHD - MDO101: Introduction to modo Part 1 l 2.1 GB
This course will focus on providing you with the basic understanding of how to model, texture, rig, animate and render with modo 601 through a series of real-world production projects. In addition to exploring the basic user interface, modeling tools and the animation system, you'll get some hand's on experience with the interactive painting system, multi-resolution mesh sculpting and the character rigging tools.
Also, we'll explore the intricacies of working in the Shader Tree, UV mapping and texture placement. This course will conclude with an in-depth look at the rendering pipeline in modo, so we'll be taking a look at the global illumination system, sub-surface scattering, refraction and to setting up render passes using Modo's powerful Render Outputs framework. After completing this course, you will have an in-depth understanding of the workflow and techniques required to work with modo in a production environment.
Home Page: _http://www.fxphd.com/fxphd/courseDetails.php?idCourse=340