Home » 2011 » January » 10 » Making of Q7 Autobot (3D's Max, Vray, Photoshop, Combustion)
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Making of Q7 Autobot (3D's Max, Vray, Photoshop, Combustion)
"3ds Max VRay Transformers film effects production techniques" dedicated to all those who love 3D creation, love Transformers and industrial design to a friend! Through this book, you will learn in detail the film version of Transformers, animated version of Transformers, distorted text production methods and techniques. The book gave a detailed three-dimensional animation of the early creation, polygon modeling, VRay renderer to use, scene production, deformation animation and compositing, editing the entire process. On the lessons learned through years of work, analyzed the effects of Transformers Movie creation of many key points and difficulties, to create the perfect combination of ideas and production techniques, so that readers in a relaxed
state of completion of their ability to leap, to create their own deformation King Kong! CD with the book contains all instances of the book's role model, scene models, textures, post-production of documents and render the resulting animation sequence, in order to make the reader an intuitive understanding of the process, also provides some key sections of the video content teaching documents, comprehensively enhance the reader's learning. Book example of exquisite illustrations, to help with certain 3ds Max software users to improve the practical application of basic capabilities, but also for engaging in three-dimensional modeling, industrial design, film and television animation reference to people who design and collection of Transformers enthusiasts. Hollywood special effects produced on the three-dimensional animation of a very far-reaching. A certain level also represents the industry's top three-dimensional animation effects. Photo-realistic picture is to conquer the world audience, and to serve as representatives of the film "Transformers" is a gorgeous and stunning visual effects feast. Film first introduces a global audience that crazy themes, will be redesigned Transformers and high-tech means and the synthesis of our real world, the perfect reproduction of the Transformers in the real world results. Movie theater box office, not only in big applause, but also to bring the world of 3D animation technology to a new peak. Combined with the shape of heavy industry and power, add dazzling, inspiring and deformation effects, Transformers today is not a simple animation or film, it has become a sign of the times and milestones. Popular in animation today, many people look forward to using your own hands and create your own Transformers, with extraordinary skill building, as the effects of their own temple. Looking at the domestic, with the personal computer software and hardware development, 3D animation has gradually replaced the traditional hand-drawn two-dimensional way and become a new mainstream of visual images. Domestic animation market talent gap has expanded each year, more fans among the ranks to this. As the three-dimensional software to learn the requirements of the hardware and software is relatively simple, so more people can self-study to master the software's operation and enthusiasts around the world via the Internet and share their learning. Transformers book dedicated to all those who love, love the three-dimensional creative friends. The book involved is very rich in contents and knowledge, covering industrial modeling, character design, character animation, deformation animation, post-effects and so on. Strive to make the reader through the book to understand the production of Transformers behind the scenes to create your own Transformers! Through book learning, I hope that readers can understand and master the practical and advanced technology. In addition to skilled use of software, but also to learn the knowledge related to art, film and television knowledge, to observe the accumulation of life to apply the elements of creation to the reasonable. We encourage original, others in learning the advanced technology and design ideas, we must take the initiative to research and development, creation, through reference and learning, create their own book.
Chapter 1 outlines the important knowledge point
1.1 3ds Max software applications 1.1.1 Industrial class modeling 1.1.2 Production of high-quality scenes 1.1.3 The role of deformation Transformers Animated 1.1.4 using the VRay rendering high quality graphics 1.1.5 Text deformation effects production 1.1.6 post-synthesis and animation output 1.2 Experience in original design 1.2.1 Transformers role 1.2.2 Transformers Scene
Chapter 2, Transformers Movie-class role in production
2.1 The original role of preparation 2.1.1 Design of the role of 2.1.2 The role of hand-painted set is issued 2.2 Transformer Model Making 2.2.1 The role of the head modeling 2.2.2 The role of the physical modeling 2.2.3 Role Model Making arm 2.2.4 The role of the leg model making 2.3 Transformers car shell production 2.3.1 Car body shell production 2.3.2 arms production car shell 2.3.3 Shell legs truck production 2.4 Transformers bone binding 2.4.1 bind bone as a model 2.4.2 Adjustment Model of action 2.5 Transformers car shape materials, lighting, rendering production 2.5.1 Production scene 2.5.2 Camera make 2.5.3 Lighting and Material Production 2.5.4 using the VRay rendering car shape effect 2.5.5 use Photoshop for post-synthesis 2.6 Transformers human form materials, lighting, rendering production 2.6.1 Production scene 2.6.2 Camera make 2.6.3 Lighting Production 2.6.4 Material Production 2.6.5 using the VRay rendering human form results 2.6.6 use Photoshop for post-synthesis
Chapter 3, Transformers Movie Scene-level production
3.1 Preparation for original scene 3.1.1 Scene image collection 3.1.2 Mapping file collection 3.1.3 Model document collection 3.1.4 software and plug-in ready 3.2 Architectural Model Making Local Scene 3.2.1 Bar building production process 3.2.2 external staircase construction production 3.3 The details of model textures, making the scene 3.3.1 Pavement Material Production 3.3.2 Material Production hydrant 3.4 Optimization scene 3.4.1 Optimization model SURFACE 3.4.2 Model objects, optimizing the number of 3.5 Scene layout 3.5.1 in accordance with the lens layout 3.5.2 Sketch the layout model 3.6 rendering scenes using VRay renderer 3.6.1 Camera make 3.6.2 Lighting Production 3.6.3 scene rendering 3.7 The use of synthetic effects of post-combustion production scene 3.7.1 combustion software introduced 3.7.2 carry out post-synthesis using the combustion 3.8 scene and the role of merger
Chapter 4 class animation film Transformers
4.1 Preparation for original animation 4.1.1 Planning 4.1.2 set the animation camera 4.2 car shape animation camera 4.2.1 Camera make 4.2.2 Animation 4.3 deformation animation 4.3.1 Analysis of deformation theory 4.3.2 Forms on bit auto form robot Model of deformation structure in accordance with Resolution 4.3.3 4.3.4 create a role using the Biped skeleton movement 4.3.5 Deformation of the animation camera settings 4.3.6 Elaboration on the Course deformation Animation 4.4 rendering using VRay renderer deformation animation 4.4.1 production of lighting and reflectors 4.4.2 VRay animation rendering 4.4.3 Animation Output 4.5 Post-production 4.5.1 use the animated post-combustion synthesis 4.5.2 use the combustion output video files 4.5.3 Premiere software introduced 4.5.4 use of synthetic music and sound effects Premiere 4.5.5 use the output video into a film Premiere
Transformers Animated version of Chapter 5 the role of production
5.1 Preparation for toy production 5.1.1 Data Collection and Collation 5.1.2 Analysis Plan 5.2 Toy Model Making 5.2.1 preparation 5.2.2 Production Model 5.3 The materials, lighting, rendering production 5.3.1 Material Production 5.3.2 Lighting Production 5.3.3 using the VRay rendering effect toys 5.3.4 Synthesis using Photoshop later 5.4 Transformers toy skeleton binding 5.4.1 Bone production 5.4.2 skeleton binding 5.5 deformation animation 5.5.1 Key Frame Production 5.5.2 Elaboration on the Course deformation Animation After Effects 5.6 for later use color adjustment 5.6.1 Import sequence 5.6.2 Creating a workspace 5.6.3 render output
Chapter 6 Deformation of text and film animation class
6.1 Analysis of deformation theory text animation 6.2 Deformation of text animation 6.2.1 Model Split production 6.2.2 Import material handling 6.2.3 animation production 6.2.4 generated animation preview 6.3 Rendering and output 6.3.1 Material Production 6.3.2 Lighting Production 6.3.3 Deformation of text effects using VRay rendering 6.3.4 render output 6.4 Post-production 6.4.1 to post-production using combustion 6.4.2 Output video using After Effects