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Zbrush Production Pipeline: Zbrush and External 3D Programs
Zbrush Production Pipeline: Zbrush and External 3D Programs | 5.73 GB
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
VOL 1 01: Rules for Exported Geometry 02: ZBrush Basics 03: Working in ZBrush 04: Texture 05: Creating Displacement Maps
VOL 2 01: Working with Multiple Maps 02: Blend Shapes 03: Normal Maps 04: Rendering Displacements