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ZbrushWorkshops - Creature Sculpting with Peter Konig
ZbrushWorkshops - Creature Sculpting with Peter Konig | 1.27 GB
Want to make creatures that not only look great, but also function properly in a production environment? Learn how with this one of a kind creature workshop! Using his background in animation and unparallelled creature design skills, Peter Konig will show you how to develop fantastic creature designs while keeping an eye on their movement and functionality. Follow along as Peter takes you step by step through the design process in just six power-packed modules! You’ll begin by blocking out your very own creature concept by defining the major anatomical shapes and structures of your design. After refining your initial blockout and piecing together all the unique body parts, you begin adding interesting details to really make your creature stand out. From there, Peter is going to show you his professional tips and tricks for polypainting and texturing your model, making it truly one of a kind. Finally, you’ll pose and render your creature design, preparing it for presentation just like a professional artist would!
Module 1: Setting Up the Workspace Blocking Out the Creature Refining the Initial Block Out First Pass Anatomical Detail
Module 2: Sculpting the Arms, Legs & Feet Fitting the Body Segments Together Sculpting the Torso & Face Cleaning Up the Arms
Module 3: Cleaning Up the Legs More Sculpting of the Arms & Legs Adjusting the Helmet & Hands Continuing to Sculpt the Helmet & Face
Module 4: Adding Detail to the Arms Detailing the Legs
Module 5: Refining & Detailing the Torso Creating Interesting Details on the Helmet Detailing the Head
Module 6: Painting A Base Coat Creating Definition Layering Paint