Cebas FinalRender R3 SE 32/64 bit for 3ds max 2011
10.04.2010, 20:38
Cebas FinalRender - Высококачественный рендер для 3ds max. Теперь
поддерживает 32 и 64-битные версии 3dsmax 9 и позволяет рендерить сразу
на 64 и 32-битных машинах. Среди новых возможностей этого релиза AQMC
GI движок с режимом Camera Fly для неподвижных/деформирующихся сцен, и с
режимом персонажной анимации для движущихся/деформирующихся объектов.
Рендеринг высокого разрешения теперь возможен для Skin, Architecture,
Light с Ambient Occlusion в новом ядре. Помимо добавления в finalRender
ряда рендер-элементов, появилось множество других функций и опций, в
том числе улучшенные Zdepth и Tdepth.
Firstly as a standard
version (finalRender R3) targeted to the mainstream user base,
while the other version, called the Studio Edition (finalRender
R3 SE for short), is the perfect choice for bigger production houses and
advanced users seeking the maximum in quality and flexibility. Both
products use the same rock solid and Hollywood production proven
rendering core and rendering results (when not using any of the advanced
features of R3 SE) will be identical between the two versions. Check
out the SE Comparison feature page to learn more about the differences.
finalShaders
added
With the release of finalRender Stage-1 R3.0,
finalShaders is no longer separately available for R3.0. Instead all of
the finalShaders materials are now available as part of finalRender
Stage-1 R3.0 SE, in addition we have moved some of the finalShaders
materials into the standard edition as well. The materials moved to the
core product are; fR-Wire: This has been a long time wish of
many users; R3.0 now lets you render your objects as if you had applied a
Lattice modifier to your object, but without the overhead of additional
geometry. fR-Volumetric: A true volumetric shader that
creates shader data within your objects, not just on the surface. When
used in conjunction with many of finalRender's other features, such as
Sub-Surface Scattering, fR-Volumetric can help you product effects that
no other material can produce.
fR-Layer: One of the most
flexible finalShaders materials ever! fR-Layer lets you layer materials
one on top of another using Photoshop style blends (Overlay, Screen,
Multiply, etc) to create some truely stunning end results. This material
has not only been moved to the core product but has also been modified
internally to now support MAXScript and sub-object animation.
finalRender
R3 SE also ships with the following former finalShaders materials
and textures: fR-Tension fR-Curvature fR-Fastskin fR-DistantFur fR-Ghost fR-Electron fR-Elevation fR-ThinFilm fR-Velvet fR-Wet fR-Xray fR-3DGradient