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Home » Files » 3D Max

Cebas FinalRender Stage-1 R3.0 Studio Ed for 3ds max 2008-2010_32/64 bit
14.12.2009, 13:46




Cebas FinalRender Stage-1 R3.0 - Высококачественный рендер для 3ds max версий 6-9. Теперь поддерживает 32 и 64-битные версии 3dsmax 9 и позволяет рендерить сразу на 64 и 32-битных машинах. Среди новых возможностей этого релиза AQMC GI движок с режимом Camera Fly для неподвижных/деформирующихся сцен, и с режимом персонажной анимации для движущихся/деформирующихся объектов. Рендеринг высокого разрешения теперь возможен для Skin, Architecture, Light с Ambient Occlusion в новом ядре. Помимо добавления в finalRender ряда рендер-элементов, появилось множество других функций и опций, в том числе улучшенные Zdepth и Tdepth.

Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

finalShaders added

With the release of finalRender Stage-1 R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender Stage-1 R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.

fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.

finalRender R3 SE also ships with the following former finalShaders materials and textures:
fR-Tension
fR-Curvature
fR-Fastskin
fR-DistantFur
fR-Ghost
fR-Electron
fR-Elevation
fR-ThinFilm
fR-Velvet
fR-Wet
fR-Xray
fR-3DGradient


Pass: t-mick


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Категория: 3D Max | Added: defaultNick | Теги: FinalRender, Max, Cebas
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