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Plugins and Scripts
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Joe Alter Shave and a Haircut 5.1 V2
Joe Alter
Shave and a Haircut is a plugin for Maya, that creates extra realistic
hair and fur surfaces. With this, you can create furry animals,
grasses, haircuts, mustaches and so on. And this is not only about
extra rendering-realistic, but also extra dynamic-realistic hair/fur.
Combining advantages from both Maya Fur and Maya Hair modules inside
itself, JA S&H is a perfect decision for your production. It makes
creating of haircuts much easier with much finer level of control and
much less rendering time. S&H also MentalRay- and
RenderMan-compatible, so you can create super-photorealistic renderings
using with no additional compositing.
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Autodesk Maya Plug-ins Collection
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3DELIGHT v9.0 and 3DELIGHT v5.0 for MAYA |
Autodesk Maya Plug-ins Collection |
The new version of the massively popular UV tool, Roadkill, now fully integrated into Maya and 3ds Max on Windows, Linux and Mac OS X, for both 32-bit and 64-bit Operating systems. Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.
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Unwrella - плагин для Autodesk Maya от немецкой компании 3d-io Games & Video production GmbH, предназначенный для быстрого и корректного создания разверток (unwrapping). Плагин позволяет автоматически разворачивать трехмерные модели с соотношением размеров к поверхности модели с точностью до пикселя, позволяя значительно ускорить процесс создания UV map. Unwrella представляет собой дополнительный модификатор, который отличается наиболее оптимальным использованием UV-пространства и создает UV-карты с точными пропорциями элементов 1:1, что практически полностью исключает растяжение поверхности.
- Automatic one-click solution - Just apply the Unwrella modifier; - Precise - Preserves user created UV Seams; - Smart - Reduces texture mapping seams almost completely and minimizes surface stretching; - Efficient - Chunks are kept large and are arranged on the UV surface with maximal use of available space; - User-friendly - User defined pixel based padding between UV chunks; - Excellent for all kinds of models (organic, human, industrial). |
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