FurryBall Master V1.3 for Maya 2011,2010 32Bit & 64BitFurryBall
is the first unique real-time GPU renderer in production quality
implemented directly into Maya. No more time-consuming exports, waiting
and tuning in new applications!!
You can see your render in
real-time with bumpmaps, textures, soft shadows, reflections and
refractions,ambient occlusion and color bleeding, depth of field and
many other features directly in Maya viewport. No more waiting for
render! FurryBall is about 30-300x TIMES faster than CPU renderers on
regular Graphics card.
New features in version 1.3Support for Maya 2011Texture and alpha mask for hair system - perfect for vegetation - HOT
1bit Alpha masking in all supported Maya shaders
Planar mirrors with surface normals and bump maps
User editable HUD labels via python script
Support for Displacement Bound attributes directly from Maya
Features
Core100% GPU rendering - ATI or NVIDIA
Output resolution up to 8k
30 - 300 times faster than software renderers
Fully integrated into Maya - any change is immediately visible in viewport (No Exporting)
Hierarchy of settings nodes
Realtime Depth of Field - behavior like REAL lenses (simulated method independent on scene)
limited particle support
DirectX 11 support - new
Multi-core CPU support for some operations - new
Maya 2011 support - new
Image sequence textures - new
Color balance for all textures - new
Sampling!! NO FLICKERING IN ANIMATION !! (GI, shadows, reflections...)
Different sampling methods
Supersampling and HW accelerated fullscreen antialiasing
Integrated post process effects (glow, blur)
Global Illumination
Realtime Ambient Occlusion (fast simulated method independent on complexity of scene)
Realtime Color Bleeding (fast simulated method independent on complexity of scene)
Lighting and ShadingUnlimited number of lights
Realtime Displacement maps (DX11 only) - new
Extended support for Maya lights - ambient, directional, point, spot
Shadow casting for spotlights
Fully customizable soft shadows and variable penumbra shadows (simulated area light shadows)
Realtime Subsurface shader with presets (eg. human skin shader) - new
Realtime Translucency rendering - new
Triangle subdivisions (DX11 only) - new
Adaptive tesselation (distance, silhouette or displacement map adaptive- new
Realtime reflections and refractionsFully supported Maya materials - Lambert, Blinn, Phong, PhongE (custom shaders soon)
File texture compression and UV transformation
Per-pixel accurate transparency (up to 16 layers)
Fast simulated refractions
Two types of reflections - fast reflection maps and accurate planar mirrors
Blur, attenuation and other effects for reflections/refractions
Normal maps support
Hair and FurNew hair system with per-face selection and better Maya integration - new
Dynamic hair and fur using Maya dynamics
Hair geometry creation entirely on GPU
Very fast and effective hair/fur rendering
Millions of hairs rendered interactively with real lighting
OutputMultipass support - every pass can be shown in viewport (AO, Color bleed, refractions...)
Matte shadows and reflections pass
Matte
object - (You can render just fur for example and using matte object
add FurryBall hairs to images rendered in different renderer)
Many image file format support
Up to 32-bit floating point per channel output
hotfile.comhttp://hotfile.com/dl/69752749/2b4eff1/FBMM_1.3_X32_X64-XF.rar.html