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Home » 2010 » March » 10 » Autodesk® 3ds Max® 2011 New Features
08:41
Autodesk® 3ds Max® 2011 New Features


   
An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.                                                              



Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:

Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.



Quicksilver hardware renderer enables you to create high-fidelity
pre-visualizations, animatics, and games-related marketing materials in
less time.

Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.



The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.



3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.



Detailed 3ds Max® Features

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. 


Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU.


Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content allowing artists to meet tight deadlines by working in parallel.


Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.


Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.


3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.


In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.


CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system.


UI Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable UI layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.

System Requirements

To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.

Software

The 32-bit version of Autodesk® 3ds Max® 2011 software is supported by any of the operating systems: 1

Microsoft® Windows® 7 Professional operating system
Microsoft® Windows® Vista Business (SP2 or higher)
Microsoft® Windows® XP Professional (SP2 or higher)
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher

The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1

Microsoft® Windows® XP Professional x64 operating system (SP2 or higher)
Microsoft® Windows Vista® Business x64 operating system (SP2 or higher)
Microsoft® Windows® 7 Professional x64 operating system
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher

Hardware

General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology 2
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended) 3
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
    • 256 MB or higher video card memory
    • 1 GB or higher recommended
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI

At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® 64 or AMD64 processor with SSE2 technology 2
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended) 3
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
    • 256 MB or higher video card memory
    • 1 GB or higher recommended
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI

Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:

  • Intel® 64 or AMD64 processor with SSE2 technology 2
  • 8 GB RAM
  • 8 GB swap space 2
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4
    • 1 GB or higher video card memory
  • Three-button mouse with mouse driver software
  • 3 GB free hard drive space
  • DVD-ROM drive 5
  • Internet connection for web downloads and Subscription-aware access
  • 3ds Max Composite media cache hard drive requirements:
    • 10 GB minimum, 200 GB recommended
    • HDD: IDE, SATA, SATA 2, SAS, SCSI
Explanations for software and hardware:

1
The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:
- Microsoft® Windows® XP Professional (SP2 or higher)
- Microsoft® Windows® XP Professional x64 (SP2 or higher)
- Microsoft® Windows® 7 Professional x64

2
Autodesk 3ds Max 2011 has been optimized to take advantage of the SSE2 extended instruction sets supported on Intel® Pentium® 4 or higher, AMD Athlon 64, AMD Opteron, AMD Phenom processors. 3ds Max 2011 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.


Source: area.autodesk.com
Category: News | Views: 3761 | Added: defaultNick | Tags: AUTODESK, 3ds max, 2011 | Rating: 0.0/0
Total Comments: 0
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