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Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene.          ... Read more »
Category: Tutorial | Views: 4167 | Added: defaultNick | Date: 16.03.2010 | Comments (1)

making of le patisserie

Hello, firstly I would like to thank CGArena for the opportunity to publicize my work on their website. I would like to clarify that this is how I personally executed this project however, other professionals may use their own methods in achieving the same or better results.  

                                                                                       ... Read more »
Category: Tutorial | Views: 3877 | Added: defaultNick | Date: 07.03.2010 | Comments (0)



With one click of the button UV Master automatically produces UVs for 3D models created by or imported into ZBrush. UV Master is designed to make the creation of UVs easily accessible for all artists who need to create human-readable UV maps for painting textures in any kind of 2D image editor.
                                                                                                      ... Read more »
Category: Tutorial | Views: 3084 | Added: defaultNick | Date: 25.02.2010 | Comments (1)



The idea for this project was born while watching the movie The Golden Compass, which has scenes on ice and snow that are really fantastic. I added to that the fact that I like old airplanes and then started to develop the idea.


For a long time I wanted to mak ... Read more »

Category: Tutorial | Views: 4302 | Added: defaultNick | Date: 22.02.2010 | Comments (0)


                                                                                               ... Read more »

Category: Tutorial | Views: 4819 | Added: defaultNick | Date: 22.02.2010 | Comments (0)




  Allan Mckay Shows us a very brief tutorial just explaining the simple process of generating particles and having them adopt their mapping coordinates off of their emitter object, and then lastly pathing them through Krakatoa as well. So this way particles adopt the texture of their emitter object and lock onto each individual particle.

                                                                                       ... Read more »
Category: Tutorial | Views: 1865 | Added: defaultNick | Date: 19.02.2010 | Comments (0)

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