Substance Designer 3 is the tool of choice for all your texturing work, whether you are working on Games or Animation/VFX. It has been already chosen by numerous, prestigious and overall great studios over the world as a hub in their pipeline, and for good reasons:
Substance Designer includes dedicated and empowering features and tools such as an amazing batching system, letting you batch process numerous meshes and textures at the same time, a live link with Adobe Photoshop letting artists use the tool they want for the job, powerful preset filters and more to speed up texture creation time, all this in a unique non linear environment.
Try it out now for free if you’re not already ready to jump in and join the quickly growing community of Substance Designer users!
A refined texturing workflow Version 3.5 introduces new features to improve your texturing workflow:
Resource monitoring Import and live link with PSD files Tessellation and multi-material support in the 3D View A profiler Way better performances A new high poly – low poly mesh normal map baker