Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 12 which offers a wealth of new features and performance enhancements making it easier for CG artists to accomplish more and iterate faster.
Performance Houdini 12 has been re-architected to be faster and more memory efficient. From a new geometry engine, to targeted optimizations to dynamics and rendering, to viewport enhancements, artists will be able to accomplish more and iterate faster with Houdini 12.
Pyro FX 2 With Pyro FX 2, Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLIP Fluids FLIP Fluids have been enhanced to achieve 10x faster performance, to generate 10x more data and to create more stable behavior. New variable viscosity controls lets you simulate liquids that melt or harden. Overall, FLIP fluids let you create bigger effect faster than ever before.
Bullet The Bullet solver has become an industry standard which is now the default RBD solver in Houdini. Offering super-fast rigid body sims, Bullet is integrated into the Houdini 12 dynamics context and works with dynamic fracturing and interacts well with fluids.
Cloth The cloth solver in Houdini 12 is production-ready and capable of generating fast reliable clothing sims. Using a mathematically accurate sim model, the new solver handles difficult cases and provides point level control over all aspects of the sim. Character FX artists will want to take a look at this amazing new solver.
Rendering Houdinis Mantra renderer, recently recognized with a Scientific and Technical Achievement award from the Academy of Motion Picture Arts Sciences, now brings physically-based rendering to volumes such as smoke and fire. Mantra also includes a 300 times speed improvement when instancing to points.