7. Darkening our background with our AO and shadows
8.
Formatting our Depth pass to work with a blur node
9. Adding Depth of Field blur using the modulation tab
10.
Fixing blown out pixels and using alpha tools to fix edge issues
11. Adding motion blur using our 2d motion vector
pass
12. Using Streams to effect multiple layers with a single
tool
13. Fixing the background blur tool and input images for clean
edges
14. Adjusting the wall AO and shadow for more realistic
results
15. Beginning to fix the wall with a diamond keyer
16. Compositing the cut-out wall over black and blurring the
edge
17. Using a Color Curves for spill suppression of the green
hue
18. Fixing small areas of our wall by modifying our key
19. Animating the blending of the spider for a darker start
20. Using our RGBA Matte to color correct parts of the spider
21. Blurring and graining the spider subtly for increased
realism
22. Preview rendering and using Intermediate Results for speed
23. Fixing a wall issue with an animated garbage matte
24.
Finishing the garbage mask animation for our wall
25. Color correcting our foreground to match the wall
better
26. Adding chromatic aberration to our composite
27. Creating a lens flare using the Lens Blur tool and
animation