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Digital-Tutors - Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
Digital-Tutors - Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie | 1.88 GB Duration: 4h 54m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono Genre: eLearning | Language: English | Level: Advanced
In this course, we'll learn how to create a 3D illustration for use on a magazine cover. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
20 videos in this course
1. Introduction 1 min. 56 sec. 2. Project Setup 13 min. 10 sec. 3. Environment Modeling 19 min. 7 sec. 4. Environment UV Mapping 10 min. 5 sec. 5. Fridge Modeling 22 min. 46 sec. 6. Prop Modeling 9 min. 17 sec. 7. More UV Mapping Techniques 9 min. 10 sec. 8. Girl Modeling 48 min. 58 sec. 9. Snake Modeling 44 min. 34 sec. 10. Even More UV Mapping Techniques 10 min. 56 sec. 11. Ambient Occlusion Bake Setup 3 min. 38 sec 12. Texturing Process 18 min. 9 sec. 13. Posing Characters 8 min. 37 sec. 14. Shader Setup 22 min. 6 sec. 15. Hair Setup 17 min. 5 sec. 16. Lighting Setup 7 min. 16 sec. 17. Render Layers/Passes Setup 6 min. 20 sec. 18. Final Render Settings 2 min. 10 sec. 19. Final Comp 18 min. 23 sec. 20. Conclusion 1 min. 13 sec.