Home » 2012 » August » 9 » Digital - Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render
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Digital - Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render
Digital - Tutors - Creative Development: Automotive Texturing and Rendering in Maya and Maxwell Render | 4.2 GB
Run Time: 5h 16m Release Date: August 1, 2012 Author: Stanislav Poritskiy Required Software: Maya 2012, Photoshop CS5, Maxwell Render 2.6
In this series of tutorials we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look. During this course, we will explore additional areas of Maxwell Render, explore in-depth material networks in Maxwell Material editor. We will start by using stock presets and wizards that will help us quickly get to our desired look, and look into parameters that would need to be changed in order to produce final visual quality. Along the way we will focus on creating several UV maps for decals to be properly located on the model, and talk about different lighting situations. During this demo we will look at how quickly and efficiently we can create a quick exhibition set to render our model, setup lighting, and receive proper reflections and highlights for our final render as well as touch on basic photo correction in Photoshop to finalize our project.