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Home » 2012 » April » 25 » Digital - Tutors - Creative Development: Creating a Low Poly Game Character in Maya and Silo


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Digital - Tutors - Creative Development: Creating a Low Poly Game Character in Maya and Silo



Digital - Tutors - Creative Development: Creating a Low Poly Game Character in Maya and Silo | 2.4GB


In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.

Duration: 6 hrs. 2 min.
Release Date: April 1, 2012
Author: Antony Ward
Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump

Homepage : _http://www.digitaltutors.com/11/training.php?pid=689

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Category: Tutorials | Views: 655 | Added: Maxo | Tags: Poly, character, Digital, in, Game, Tutors, development, Creating, low, creative | Rating: 0.0/0


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