Home » 2013 » May » 24 » Digital - Tutors - Retopologizing a High-Resolution Sculpt for Games in 3D-Coat
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Digital - Tutors - Retopologizing a High-Resolution Sculpt for Games in 3D-Coat
Digital - Tutors - Retopologizing a High-Resolution Sculpt for Games in 3D-Coat | 1.32 GB
What you will learn During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag.