In his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space.
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The course covers creating 3D type with Repousse; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course.
Topics include:
* Creating basic 3D shapes * Converting 2D art to 3D * Using the Camera Rotate tool * Cutting holes from shapes * Rotating and positioning by the numbers * Importing a model from Google SketchUp * Assigning materials and lights * Setting orientation and position * Designing a custom bump map * Modifying the attributes of a material * Adding a person to a 3D scene
Introduction Welcome to One-on-One Making Photoshop your default image editor on a PC Making Photoshop your default image editor on a Mac Installing the dekeKeys keyboard shortcuts Remapping Mac OS shortcuts Establishing the best color settings Constructing the ideal workspace Adjusting the interface settings Establishing the best preference settings
1. What Photoshop CS5 Extended Can Do Making Saturn Creating a basic 3D shape Mapping texture onto a 3D shape Editing a diffuse texture Converting 2D art to 3D Defining an opacity map Merging two 3D layers into one Lighting a scene Troubleshooting and ray tracing Fixing ambient light and strange rings Traditional 2D edits in a 3D world Using the Camera Rotate tool
2. Creating 3D Type with Repouss? Extruding type The special considerations of 3D type Using the Repouss? dialog box Assign textures to surfaces Using the Ground Plane Shadow Catcher Adjusting and loading lights Adding a custom-contoured bevel The Repouss? Presets
3. Drawing 3D Objects with Repouss? Turning any 2D layer into 3D Creating the base shape layers Cutting holes from shapes From circles to “near spheres” in Repouss? Adding an active constraint Converting constraints into holes Merge, texture, gloss, and shine Fixing texture and bevel Editing an internal constraint Rotating and positioning by the numbers Sharpening and introducing a background Enhancing the colors of a 3D scene
4. Mastering the Tools: Object, Camera, and Mesh Navigating in 3D space Importing a model from Google SketchUp 3D explained: XYZ position and orientation Adjusting orientation by the numbers Feeling your way through rotate and roll 3D movement: Drag, slide, pan, and walk Assigning materials and lights Editing and replacing a model Repositioning independent meshes Finishing the giant marble chair
5. Designing and Applying Materials The stuff of the real world Making a spherical panorama Setting orientation and position Moving a sphere into a panorama Adding and positioning a point light Modifying the attributes of a material Designing a custom bump map Adding precisely symmetrical spheres Designing and saving a custom material Replacing an environment map Resolving seams in a 3D panorama Masking aberrant shadows and adding contrast Adding a person to a 3D scene
6. Upsampling 3D Artwork Working low-res, rendering high-res Upsampling 3D objects Real-world upsampling Touching up 3D shadows