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		<title>3D Studio</title>
		<link>http://3dsportal.net/</link>
		<description>Archive</description>
		<lastBuildDate>Tue, 20 Aug 2019 21:54:46 GMT</lastBuildDate>
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		<item>
			<title>The Gnomon Workshop - Creating Volumetric Effects with Houdini</title>
			<description>&lt;p&gt;&lt;a href=&quot;https://i.imgur.com/WfR1rdI.jpg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;https://i.imgur.com/WfR1rdI.jpg&quot; style=&quot;width: 500px; height: 191px;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Gnomon Workshop - Creating Volumetric Effects with Houdini&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini&amp;rsquo;s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library &amp;mdash; useful for all general-purpose 3D environments....</description>
			<content:encoded>&lt;p&gt;&lt;a href=&quot;https://i.imgur.com/WfR1rdI.jpg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;https://i.imgur.com/WfR1rdI.jpg&quot; style=&quot;width: 500px; height: 191px;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Gnomon Workshop - Creating Volumetric Effects with Houdini&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini&amp;rsquo;s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library &amp;mdash; useful for all general-purpose 3D environments.$CUT$&lt;/p&gt;

&lt;p&gt;This comprehensive, 12-chapter workshop covers the creation of both static and animated volume systems for convincing, industry-standard cloud, fog, haze, and smoke effects. Robby&amp;rsquo;s fast and efficient methods using both geometry and SOPs workflows give ultimate control when creating key volumetric shapes, and his techniques for adding micro details with Volume VOPs can be used extensively when creating a variety of environmental volumes.&lt;/p&gt;

&lt;p&gt;The creation of the cover artwork is also explained, from the terrain layout and application of atmospheric elements, through to the lighting, rendering, and final composite. Rendering setups for both Mantra and Redshift are discussed, plus the workflow for exporting volumetrics from Houdini to Maya. Robby&amp;rsquo;s VDB library of static cloud, haze, fog, and mist volumes can also be downloaded with this workshop, along with the Houdini files,&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;span style=&quot;color:#0000ff;&quot;&gt;&lt;strong&gt;Nitroflare.com&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;

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&lt;/blockquote&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;span style=&quot;color:#ffa500;&quot;&gt;&lt;strong&gt;Rapidgator.net&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;https://rg.to/folder/5135981/TheGnomonWorkshopCreatingVolumetricEffectswithHoudini.html&lt;/p&gt;
&lt;/blockquote&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;span style=&quot;color:#40e0d0;&quot;&gt;&lt;strong&gt;Uploaded.net&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/the_gnomon_workshop_creating_volumetric_effects_with_houdini/2019-08-21-3672</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/the_gnomon_workshop_creating_volumetric_effects_with_houdini/2019-08-21-3672</guid>
			<pubDate>Tue, 20 Aug 2019 21:54:46 GMT</pubDate>
		</item>
		<item>
			<title>viscorbel - Classic Furniture VOL1 – SHAPE</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/22/87046690.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div align=&quot;center&quot;&gt;&lt;b&gt;viscorbel - Classic Furniture VOL1 &amp;ndash; SHAPE&lt;/b&gt;&lt;/div&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/22/87046690.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div align=&quot;center&quot;&gt;&lt;b&gt;viscorbel - Classic Furniture VOL1 &amp;ndash; SHAPE&lt;/b&gt;&lt;/div&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt;

&lt;p&gt;&lt;br /&gt;
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map classic furniture with 3Ds MAX.&lt;br /&gt;
This is the first video in the series &amp;ndash; SHAPE. If all goes well, I will continue the series with the ORNAMENT and UPHOLSTERY videos pretty soon. By the end you will know everything you need to know about modeling classic furniture with 3Ds Max.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Homepage:&lt;/b&gt;_http://viscorbel.com/shop/classic-furniture-vol1-shape/&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;

&lt;div align=&quot;center&quot;&gt;&lt;b&gt;I&apos;m recommend Buy a Premium Account &lt;span style=&quot;color:orange&quot;&gt;Rapidgator.net&lt;/span&gt;, &lt;span style=&quot;color:blue&quot;&gt;Uploaded.net&lt;/span&gt; or &lt;span style=&quot;color:blue&quot;&gt;Nitroflare.com&lt;/span&gt; = High speed+parallel downloads!&lt;/b&gt;&lt;/div&gt;

&lt;p&gt;&lt;quote&gt;&lt;/quote&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;b&gt;Rapidgator.net&lt;/b&gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;b&gt;Nitroflare.com&lt;/b&gt;&lt;br /&gt;
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&lt;/blockquote&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/viscorbel_classic_furniture_vol1_shape/2016-01-31-2290</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/viscorbel_classic_furniture_vol1_shape/2016-01-31-2290</guid>
			<pubDate>Sun, 31 Jan 2016 07:33:57 GMT</pubDate>
		</item>
		<item>
			<title>The Gnomon Workshop - Introduction to Maya Fluid Effects - Volume 1</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://gfxhome.ws/uploads/posts/2012-01/1327300724_maya-fluid-effects.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;The Gnomon Workshop - Introduction to Maya Fluid Effects - Volume 1 | 1.80 GB&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:yellow&quot;&gt;&lt;b&gt;Reuploaded&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://gfxhome.ws/uploads/posts/2012-01/1327300724_maya-fluid-effects.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;The Gnomon Workshop - Introduction to Maya Fluid Effects - Volume 1 | 1.80 GB&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:yellow&quot;&gt;&lt;b&gt;Reuploaded&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; This DVD consists of five stand-alone lessons that cover various techniques using Maya&apos;s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation.&lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired &quot;wispy smoke&quot; effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations. Instructor for this title: Wayne Hollingsworth &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Topics Covered&lt;/b&gt; &lt;br /&gt; Creating believable fire &lt;br /&gt; Creating oil smoke assets &lt;br /&gt; Texture Maya Fluids with detailed ramps and expression &lt;br /&gt; Creating wispy looking smoke &lt;br /&gt; Creating a smoke bomb effect with the use of dynamic fields &lt;br /&gt; Creating ground dust elements that could be used for various effects &lt;br /&gt; Lighting Maya Fluids &lt;br /&gt; Rendering Maya Fluids &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Chapters&lt;/b&gt; &lt;br /&gt; 1.Flame Thrower Intro &lt;br /&gt; 2.Flame Thrower Part One &lt;br /&gt; 3.Flame Thrower Part Two &lt;br /&gt; 4.Flame Thrower Part Three &lt;br /&gt; 5.Oil Smoke Intro &lt;br /&gt; 6.Oil Smoke Part One &lt;br /&gt; 7.Oil Smoke Part Two &lt;br /&gt; 8.Oil Smoke Part Three &lt;br /&gt; 9.Wispy Smoke Intro &lt;br /&gt; 10.Wispy Smoke Part One &lt;br /&gt; 11.Wispy Smoke Part Two &lt;br /&gt; 12.Wispy Smoke Part Three &lt;br /&gt; 13.Wispy Smoke Part Four &lt;br /&gt; 14.Smoke Bomb Intro &lt;br /&gt; 15.Smoke Bomb Part One &lt;br /&gt; 16.Smoke Bomb Part Two &lt;br /&gt; 17.Ground Dust Part One &lt;br /&gt; 18.Ground Dust Part Two &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/qf8su7oh&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/5n2jg7mq&quot; rel=&quot;nofollow&quot; 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href=&quot;https://www.oboom.com/8DHD74Q8/TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.oboom.com/9FMX286R/TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part3.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part3.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.oboom.com/GUQGGQPZ/TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part4.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part4.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Nitroflare.com&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.nitroflare.com/view/3B7FF55462E5E38/TGW-Introd-to-Maya-Fluid-Effects-Vol.1.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.nitroflare.com/view/8305983F75DFFAC/TGW-Introd-to-Maya-Fluid-Effects-Vol.1.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.nitroflare.com/view/0F48B58F4CFEE75/TGW-Introd-to-Maya-Fluid-Effects-Vol.1.part3.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part3.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.nitroflare.com/view/9B812DF79716D40/TGW-Introd-to-Maya-Fluid-Effects-Vol.1.part4.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TGW_Introd_to_Maya_Fluid_Effects_Vol.1.part4.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;All links interchangeable.&lt;/b&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/the_gnomon_workshop_introduction_to_maya_fluid_effects_volume_1/2014-12-14-89</link>
			<category>Tutorials</category>
			<dc:creator>defaultNick</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/the_gnomon_workshop_introduction_to_maya_fluid_effects_volume_1/2014-12-14-89</guid>
			<pubDate>Sun, 14 Dec 2014 04:19:48 GMT</pubDate>
		</item>
		<item>
			<title>Thinking Particles 4 for Production 1.0</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/28NOarc.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Thinking Particles 4 for Production 1.0&lt;/b&gt; &lt;br /&gt; Genre: eLearning&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:orange&quot;&gt;&lt;b&gt;Reuploaded&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/28NOarc.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Thinking Particles 4 for Production 1.0&lt;/b&gt; &lt;br /&gt; Genre: eLearning&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:orange&quot;&gt;&lt;b&gt;Reuploaded&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; We are proud and excited to offer our second set of training material for Thinking Particles. The first set was the ~120 videos recently posted by Cebas on YouTube for TP 3.0 (also applicable to TP 4.0). &quot;TP4 for Production 1.0&quot; builds on those videos and dives into deeper basics, advanced topics and everyday production matters, especially the new TP 4.0 features, and includes over 27 hours of material. &lt;br /&gt; &quot;TP 4.0 for Production 1.0&quot; (TP4-DVD-01) contents: &lt;br /&gt;&lt;br /&gt; &lt;b&gt;INTRODUCTION&lt;/b&gt; &lt;br /&gt; Welcome &amp;amp; What&apos;s New in TP 4.0 &lt;br /&gt;&lt;br /&gt; &lt;b&gt;BASICS&lt;/b&gt; &lt;br /&gt; Crash Course &lt;br /&gt; UI Navigation &amp;amp; Right-click Menu &lt;br /&gt; Building the simple system in TP vs PFlow &lt;br /&gt; Learn Debug EARLY &lt;br /&gt; Pitfalls &lt;br /&gt; Pitfalls Part 2 &lt;br /&gt;&lt;br /&gt; &lt;b&gt;MATH&lt;/b&gt; &lt;br /&gt; Vector Math &lt;br /&gt;&lt;br /&gt; &lt;b&gt;MEDIUM-LEVEL TOPICS (basics+)&lt;/b&gt; &lt;br /&gt; Understanding Distance Condition &lt;br /&gt; Animated Values, Curves, and graphOp blackbox &lt;br /&gt; Spin Around Velocity Cross-Product &lt;br /&gt; Data Channels &lt;br /&gt; Data Channels - Part 2 &lt;br /&gt; Memory - The Basics &lt;br /&gt; Memory 2 - Shoot Blue at Found &lt;br /&gt; Detecting Changes in Particle Data &lt;br /&gt; Detecting Changes in Particle Direction &lt;br /&gt; Detecting Changes in Particle Direction v2 &lt;br /&gt; Weighted Random &lt;br /&gt; Increasing Chance Over Time v1 &lt;br /&gt; Increasing Chance Over Time v2 &lt;br /&gt; Gradient Ramp Interpolation &lt;br /&gt; Maxscript controllers on Float values &lt;br /&gt; Expression operator &lt;br /&gt; &lt;b&gt; &lt;br /&gt; ADVANCED TOPICS&lt;/b&gt; &lt;br /&gt; Iterator - MakeLine &lt;br /&gt; Iterator - MakeLineDir &lt;br /&gt; PPassAB vs PSearch &lt;br /&gt; PPassAB vs PSearch - Part 2 &lt;br /&gt; PSearch Iterate - Part 1 - Iterate Through Memory &lt;br /&gt; PSearch and Iterate - Part 2 - Find Largest in Memory &lt;br /&gt; Iterator and Intersect v1 - Weighted Random Directional Sampling &lt;br /&gt; VolumeBreak 1 - Basic VolumeCell &lt;br /&gt; VolumeBreak 2 - SC impact position &lt;br /&gt; Paint VB Cells, PAttach, Activate &lt;br /&gt; Canyon Camera Map (sequence trick) &lt;br /&gt; Material Structure, Post-Cache Manipulation, Managing Updates &lt;br /&gt;&lt;br /&gt; &lt;b&gt;SC&lt;/b&gt; &lt;br /&gt; SC with TP ShapeJoint helper nodes (manual scene construction approach) &lt;br /&gt; SC - detecting the impact force &lt;br /&gt; SC - calculating the proper output reflection vector &lt;br /&gt; SC Auto-Joint 1: any direction and limited number of connections &lt;br /&gt; Simple Collision Jointing &lt;br /&gt; SC Auto-Joint 2: Intersect method &lt;br /&gt; SC Auto-Joint 3: surface sampling with pairing &lt;br /&gt;&lt;br /&gt; &lt;b&gt;TP ScriptOperators&lt;/b&gt; &lt;br /&gt; LifeProgress (age/lifespan) &lt;br /&gt; User-Defined Props - importing objects with User-Defined Properties via Obj2Particle &lt;br /&gt; IsAlive - for the auto-jointing system &lt;br /&gt; Alignment YPR - Yaw, Pitch, Roll - (constructing an Alignment from 3 Angle spinners) &lt;br /&gt; ReflectionDir &lt;br /&gt; Cebas&apos; &quot;tp_Iterator&quot; Sample &lt;br /&gt; Spline Sampler &lt;br /&gt;&lt;br /&gt; &lt;b&gt;PRODUCTION TIPS&lt;/b&gt; &lt;br /&gt; Notes on Approaching Shots &lt;br /&gt; Network simming script usage &lt;br /&gt; &lt;b&gt; &lt;br /&gt; PRODUCTION SHOTS (setups for use in shots)&lt;/b&gt; &lt;br /&gt; Simple Engine Setup &lt;br /&gt; Rocket Trail &lt;br /&gt; Shooter Setup &lt;br /&gt; Explosion Setup &lt;br /&gt; VolumeBreak based on Collision Impact &lt;br /&gt; Ground Crumbling &lt;br /&gt; Meteor Hits City &lt;br /&gt;&lt;br /&gt; &lt;b&gt;SquirlArt CROWD SETUPS&lt;/b&gt; &lt;br /&gt; SquirlArt Crowd - 01 - Intersect and Alignment &lt;br /&gt; SquirlArt Crowd - 02 - Vector math for avoiding objects &lt;br /&gt; SquirlArt Crowd - 03 - Iterating through intersect samples &lt;br /&gt; SquirlArt Crowd - 04 - Intersect sampling &amp;amp; direction determination &lt;br /&gt; SquirtArt Crowd - 05 - Blending method &lt;br /&gt; SquirlArt Crowd - 06 - Closest point on vector &lt;br /&gt; SquirlArt Crowd - 07 - Vector intersection &lt;br /&gt; SquirlArt Crowd - 08 - 01 - Smooth avoidance setup &lt;br /&gt; SquirlArt Crowd - 08 - 02 - Smooth object avoiding setup &lt;br /&gt; SquirlArt Crowd - 08 - 03 - Smooth object avoiding setup &lt;br /&gt; SquirlArt Crowd - 08 - 04 - CleanUp &lt;br /&gt; SquirlArt Crowd - 09 - 01 - flowField 2D &lt;br /&gt; SquirlArt Crowd - 09 - 02 - flowField 2D TD-Tool &lt;br /&gt; SquirlArt Crowd - 09 - 03 - Integrate flowField into objectAvoidance &lt;br /&gt;&lt;br /&gt; &lt;b&gt;TP and RENDERERS&lt;/b&gt; &lt;br /&gt; finalRender &amp;amp; VRay &lt;br /&gt;&lt;br /&gt; &lt;b&gt;CONFIGURATION &amp;amp; THINKING.INI&lt;/b&gt; &lt;br /&gt; TP Config &lt;br /&gt;&lt;br /&gt; &lt;b&gt;MORE iNFO&lt;/b&gt;_https://sites.google.com/site/m3dgptpprojects/home/tp4-projects/dvd-projects/tp4_dvd-1 &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; 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&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/2a058790a473ef4cb122df168430c802/TP_4_for_Production_1.0.part8.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TP_4_for_Production_1.0.part8.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Oboom.com&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;span style=&quot;color:#3366FF&quot;&gt;.......................................&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/thinking_particles_4_for_production_1_0/2014-12-08-282</link>
			<category>Tutorials</category>
			<dc:creator>defaultNick</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/thinking_particles_4_for_production_1_0/2014-12-08-282</guid>
			<pubDate>Mon, 08 Dec 2014 17:01:41 GMT</pubDate>
		</item>
		<item>
			<title>Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/6eZBc2M.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity&lt;/b&gt; &lt;br /&gt; Software used: 3d Max 2015, Photoshop CS6, Unity 4.5 | Project Files: Included | 1.92 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/6eZBc2M.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity&lt;/b&gt; &lt;br /&gt; Software used: 3d Max 2015, Photoshop CS6, Unity 4.5 | Project Files: Included | 1.92 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; In this 3ds Max and Unity tutorial we&apos;ll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. &lt;br /&gt;&lt;br /&gt; We&apos;ll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. &lt;br /&gt;&lt;br /&gt; By the end of this 3ds Max and Unity training you&apos;ll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt;_www.digitaltutors.com/tutorial/1859-Kit-Bashing-Game-Assets-to-Speed-Up-Workflows-in-3ds-Max-and-Unity &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/zwew1lve&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://ul.to/zwew1lve&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/c7zf8m41&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://ul.to/c7zf8m41&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; 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style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.secureupload.eu/lmmvofdo9qm5/DT_Kit_Bashing_Game_Assets_to_Speed_Up_Workf_in_3dsMax_and_Unity.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.secureupload.eu/lmmvofd....rt1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.secureupload.eu/vf27k0adxuoe/DT_Kit_Bashing_Game_Assets_to_Speed_Up_Workf_in_3dsMax_and_Unity.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.secureupload.eu/vf27k0a....rt2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.secureupload.eu/m2ifk508etrd/DT_Kit_Bashing_Game_Assets_to_Speed_Up_Workf_in_3dsMax_and_Unity.part3.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.secureupload.eu/m2ifk50....rt3.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.secureupload.eu/458geirif0ez/DT_Kit_Bashing_Game_Assets_to_Speed_Up_Workf_in_3dsMax_and_Unity.part4.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.secureupload.eu/458geir....rt4.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.secureupload.eu/s2qutedutbrb/DT_Kit_Bashing_Game_Assets_to_Speed_Up_Workf_in_3dsMax_and_Unity.part5.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.secureupload.eu/s2quted....rt5.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/digital_tutors_kit_bashing_game_assets_to_speed_up_workflows_in_3ds_max_and_unity/2014-11-25-3668</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/digital_tutors_kit_bashing_game_assets_to_speed_up_workflows_in_3ds_max_and_unity/2014-11-25-3668</guid>
			<pubDate>Tue, 25 Nov 2014 16:57:39 GMT</pubDate>
		</item>
		<item>
			<title>3DMotive: The Radio Modeling Series Volume 5</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/rd7ENPt.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;3DMotive: The Radio Modeling Series Volume 5&lt;/b&gt; &lt;br /&gt; Software used: 3ds Max | Project Files: Included |Skill Level: Beginner | 1.28 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://i.imgur.com/rd7ENPt.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;3DMotive: The Radio Modeling Series Volume 5&lt;/b&gt; &lt;br /&gt; Software used: 3ds Max | Project Files: Included |Skill Level: Beginner | 1.28 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; In this course, instructor Stephen Wells walks you through the process of creating a high poly clock asset within 3ds Max while utilizing many of the modeling, unwrapping, and texture creation tools used in the 3D art creation pipeline. &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerkdkrrS&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerkdkrrS&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkdkrrS&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkdkrrS&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkdkrrS&apos;)).val(&apos;[&amp;#92;&amp;#8211;] Volume 5&apos;);$(&apos;#uSpoilerkdkrrS&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkdkrrS&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkdkrrS&apos;)).val(&apos;[+] Volume 5&apos;);$(&apos;#uSpoilerkdkrrS&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] Volume 5&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; &lt;br /&gt; Chapter 1 - Intro 01:23 &lt;br /&gt; Chapter 2 - Base Colors in Photoshop 16:41 &lt;br /&gt; Chapter 3 - Coloring the Peripherals 17:54 &lt;br /&gt; Chapter 4 - Adding the Fine Details 19:20 &lt;br /&gt; Chapter 5 - Finishing Touches 17:58&lt;!--/ust--&gt;&lt;!--usn(=Volume 5)--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt;_http://3dmotive.com/series/the-radio-modeling-series.html &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; 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			<link>https://3dstudio.ucoz.ru/blog/3dmotive_the_radio_modeling_series_volume_5/2014-11-25-3667</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/3dmotive_the_radio_modeling_series_volume_5/2014-11-25-3667</guid>
			<pubDate>Tue, 25 Nov 2014 16:54:01 GMT</pubDate>
		</item>
		<item>
			<title>Mastering V-Ray by Grant Warwick ( UPDATED )</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://gfxhome.co/uploads/posts/2014-05/1401395107_grantwarwick_mastervray.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Mastering V-Ray by Grant Warwick&lt;/b&gt; &lt;br /&gt; Software used: 3ds Max,V-Ray | Project Files: Included | 13.98 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://gfxhome.co/uploads/posts/2014-05/1401395107_grantwarwick_mastervray.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Mastering V-Ray by Grant Warwick&lt;/b&gt; &lt;br /&gt; Software used: 3ds Max,V-Ray | Project Files: Included | 13.98 GB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; Mastering Vray is an ongoing elite training course for professional CGI artists designed to be the most well thought out and production proven education for Vray to date… &lt;br /&gt; There is nearly 700 people on the course now with artists from ILM, Weta and Sony as well as a huge number of world class studios taking part. &lt;br /&gt; I am a multi-award winning print stills artist with over 11 years of CGI Experience. I have reinvented the workflows of multiple world class retouching/cgi studios and have made sure absolutely everything taught is above current production standards so that when you have completed the course you will have all the technical skills a high end stills artist requires without the mind numbing task of reading the manual 2000 times &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;!--BBvideo--&gt;&lt;span id=&quot;scr08ib1xSEbI&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://vimeo.com/86010717&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr08ib1xSEbI&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;/div&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt; _http://www.grantwarwick.net/mastering-vraynew-page/ &lt;br /&gt;&lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; 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style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;&lt;b&gt;Imgjungle.com&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://imgjungle.com/8emelb033fqx/GWMasvray_Lesson-10.part1.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://imgjungle.com/8emelb033fqx/GWMasvray_Lesson-10.part1.rar.html&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://imgjungle.com/h3ypg702iq2e/GWMasvray_Lesson-10.part2.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://imgjungle.com/h3ypg702iq2e/GWMasvray_Lesson-10.part2.rar.html&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://imgjungle.com/mdhb4e0awlwu/GWMasvray_Lesson-10.part3.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://imgjungle.com/mdhb4e0awlwu/GWMasvray_Lesson-10.part3.rar.html&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/devzg5np&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/iw2t3oa8&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://ul.to/9ip9g9rd&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part3.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Rapidgator.net&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/a387246eb2bcc56b89de677d1fb047a1/GWMasvray_Lesson-10.part1.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/70fa051616e4aac42a19b4b334085c86/GWMasvray_Lesson-10.part2.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/82a73ed2d463db2d2276fb0829d6c4cf/GWMasvray_Lesson-10.part3.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part3.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;oboom.com&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.oboom.com/EJH7UX8I/GWMasvray_Lesson-10.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.oboom.com/H86BH5J8/GWMasvray_Lesson-10.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part2.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://www.oboom.com/U7AHDCM4/GWMasvray_Lesson-10.part3.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;GWMasvray_Lesson-10.part3.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/mastering_v_ray_by_grant_warwick_updated/2014-11-23-3666</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/mastering_v_ray_by_grant_warwick_updated/2014-11-23-3666</guid>
			<pubDate>Sun, 23 Nov 2014 20:47:19 GMT</pubDate>
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			<title>Digital - Tutors: Advanced Modeling Tools in Revit</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/94421970.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Digital - Tutors: Advanced Modeling Tools in Revit&lt;/b&gt; &lt;br /&gt; Software used: Revit 2014 | Project Files: Included | 431.47 MB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/94421970.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Digital - Tutors: Advanced Modeling Tools in Revit&lt;/b&gt; &lt;br /&gt; Software used: Revit 2014 | Project Files: Included | 431.47 MB&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; &lt;!--BBhide--&gt;&lt;span class=&quot;UhideBlockL&quot;&gt;&lt;a href=&quot;javascript://&quot; onclick=&quot;new _uWnd(&apos;LF&apos;,&apos; &apos;,-250,-110,{autosize:0,closeonesc:1,resize:1},{url:&apos;/index/40&apos;});return false;&quot;&gt;Available to users only&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;UhideBlock&quot;&gt;In this set of tutorials, we&apos;ll learn how to create intelligent and beautiful forms using Revit&apos;s Family and Conceptual Massing Environments. We&apos;ll begin the process with some basic form creation concepts like surfaces and extrusions. From there, we&apos;ll explore how to easily create more complicated forms using splines, planes and points. Once we&apos;re comfortable with the basics, we&apos;ll learn how to create smart forms using parameters and even adaptive modeling techniques. By the end of this course, you&apos;ll be able to make forms that are totally unique, parametric and even adaptive.&lt;/span&gt;&lt;!--/BBhide--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt;_www.digitaltutors.com/11/training.php?pid=1509 &lt;br /&gt;&lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;b&gt;Rapidgator.net&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/5a21a9eee510004c42a761b50fde7805/DT_Advanced_Modeling_Tools_in_Revit.part1.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://rapidgator.net/file....ar.html&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/b8a839f194c9ebfa9fac2c31c3686a11/DT_Advanced_Modeling_Tools_in_Revit.part2.rar.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://rapidgator.net/file....ar.html&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Uploaded.net&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://uploaded.net/file/edx7pv16/DT_Advanced_Modeling_Tools_in_Revit.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://uploaded.net/file....rt1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://uploaded.net/file/17rkecox/DT_Advanced_Modeling_Tools_in_Revit.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://uploaded.net/file....rt2.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Keep2share.cc&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://keep2share.cc/file/6bcac9e8b1002/DT_Advanced_Modeling_Tools_in_Revit.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://keep2share.cc/file....rt1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://keep2share.cc/file/12b40a53ec11b/DT_Advanced_Modeling_Tools_in_Revit.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://keep2share.cc/file....rt2.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Allupmirror.com&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://allupmirror.com/fuvhzzyogxzq/DT_Advanced_Modeling_Tools_in_Revit.part1.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://allupmirror.com/fuvhzzy....rt1.rar&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://allupmirror.com/ic2o2oj3wkbt/DT_Advanced_Modeling_Tools_in_Revit.part2.rar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://allupmirror.com/ic2o2oj....rt2.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/digital_tutors_advanced_modeling_tools_in_revit/2014-03-13-3664</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/digital_tutors_advanced_modeling_tools_in_revit/2014-03-13-3664</guid>
			<pubDate>Thu, 13 Mar 2014 14:06:19 GMT</pubDate>
		</item>
		<item>
			<title>Elephorm: Apprendre les fondamentaux Cinema 4D R15 ( French )</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/06228932.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Elephorm: Apprendre les fondamentaux Cinema 4D R15 ( French )&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/06228932.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Elephorm: Apprendre les fondamentaux Cinema 4D R15 ( French )&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; &lt;i&gt;Software used: Cinema 4D R15 | French | 3.39 GB&lt;/i&gt; &lt;br /&gt; &lt;!--BBhide--&gt;&lt;span class=&quot;UhideBlockL&quot;&gt;&lt;a href=&quot;javascript://&quot; onclick=&quot;new _uWnd(&apos;LF&apos;,&apos; &apos;,-250,-110,{autosize:0,closeonesc:1,resize:1},{url:&apos;/index/40&apos;});return false;&quot;&gt;Available to users only&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;UhideBlock&quot;&gt;Learn how to model and animate a robot in 3D with Cinema 4DR15 software! You follow step by step the work of a professional 3D artist , Alexandre Desmassias to progress . You&apos;ll learn about modeling a head , body , arms , legs and finally the hands of a robot . For that you use all the tools C4DR15 software and control interface . By adjusting the joints and controllers member channels to prepare the animation. Can you put this creature moving with key technical picture. The joints and limbs come alive and you prepare a succesion of gestures. You then create the decor of the stage with sculpting , projection and modélisaiton . The creation of debris is also detailed . Are then discussed the highlights and shadows , as well as procedural textures . Finally, the realization of the scene allows to practice the use of cameras and masks. Finally the author details the render settings and explains how it finalizes its illustration in Photoshop. &lt;br /&gt;&lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;i&gt;Descriptif de la formation&lt;/i&gt; &lt;br /&gt; Apprenez à modéliser et animer un robot en 3D grâce au logiciel Cinema 4DR15 ! Vous suivez pas à pas le travail d&apos;un artiste 3D professionnel, Alexandre Desmassias, pour progresser. Vous apprenez la modélisation d&apos;un tête, d&apos;un corps, de bras, de jambes et enfin des mains d&apos;un robot. Pour cela vous utilisez l&apos;ensemble des outils du logiciel C4DR15 et maitrisez son interface. Vous réglez les chaînes d&apos;articulations et les contrôleurs des membres pour préparer l&apos;animation. Puis vous mettez en mouvement cette créature avec la technique des image clés. Les articulations et les membres s&apos;animent et vous préparez une succesion de gestes. Vous créez ensuite le décor de la scène avec du sculpting, de la projection et de la modélisaiton. La création de débris est également détaillée. Sont ensuite abordés les lumières et les ombres, ainsi que les textures procédurales. Enfin, la réalisation de la scène permet de s&apos;entraîner à l&apos;utilisation des caméras et des masques. Pour terminer l&apos;auteur détaille les paramètres de rendu et explique comment il finalise son illustration sous Photoshop. &lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;&lt;/span&gt;&lt;!--/BBhide--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt;_www.elephorm.com/3d/formation-cinema-4d/formation-cinema-4d-r-15.html# &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Rapidgator.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/6f343ccb1aa26f2edac8487c473a52a3/Ep_-_Learn_the_basic_C4D_R15_-_Fr.part1.rar.html&quot; 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			<link>https://3dstudio.ucoz.ru/blog/elephorm_apprendre_les_fondamentaux_cinema_4d_r15_french/2014-03-13-3663</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/elephorm_apprendre_les_fondamentaux_cinema_4d_r15_french/2014-03-13-3663</guid>
			<pubDate>Thu, 13 Mar 2014 14:03:00 GMT</pubDate>
		</item>
		<item>
			<title>Elephorm: CINEMA 4D R14 Control ( French )</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/04978444.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Elephorm: CINEMA 4D R14 Control ( French )&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://3dstudio.ucoz.ru/_bl/36/04978444.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Elephorm: CINEMA 4D R14 Control ( French )&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;right&quot;&gt;$CUT$&lt;/div&gt; &lt;br /&gt; &lt;i&gt;Software used: CINEMA 4D R14 | French | 1.65 GB&lt;/i&gt; &lt;br /&gt; &lt;!--BBhide--&gt;&lt;span class=&quot;UhideBlockL&quot;&gt;&lt;a href=&quot;javascript://&quot; onclick=&quot;new _uWnd(&apos;LF&apos;,&apos; &apos;,-250,-110,{autosize:0,closeonesc:1,resize:1},{url:&apos;/index/40&apos;});return false;&quot;&gt;Available to users only&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;UhideBlock&quot;&gt;Discover step by step how to make a hyper realistic decor, design a futuristic character via tools C4D R14 MoGraph and HyperNURBS. Learn how to articulate your character in various practical workshops and via Xpresso. Blueprint of the final report, this course explains how to create architectural elements, how to place your textures, manage lighting and prepare for the animation of a character using multiple techniques rigging. This training Cinema 4D R14 is powered by Alexandre DESMASSIAS, great artist specialized talent to CINEMA 4D. &lt;br /&gt;&lt;br /&gt; Training fully compatible with the version of Cinema 4D R13 &lt;br /&gt;&lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;&lt;i&gt;Descriptif de la formation&lt;/i&gt; &lt;br /&gt; Découvrez pas à pas comment réaliser un décor hyper réaliste, modélisez un personnage futuriste via les outils C4D R14 MoGraph et HyperNURBS. Apprenez à articuler votre personnage dans divers ateliers pratiques et via Xpresso. Du blueprint au rendu final, cette formation vous explique comment créer des éléments d&apos;architecture, comment placer vos textures, gérer les éclairages et préparer l&apos;animation d&apos;un personnage en utilisant les multiples techniques de rigging. Cette formation Cinema 4D R14 est animée par Alexandre DESMASSIAS, artiste au grand talent spécialisé sur CINEMA 4D. &lt;br /&gt;&lt;br /&gt; Formation entièrement compatible avec la version R13 de Cinema 4D&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;&lt;/span&gt;&lt;!--/BBhide--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Homepage:&lt;/b&gt;_http://www.elephorm.com/3d/formation-cinema-4d/maitriser-cinema-4d-r14.html &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Rapidgator.net&lt;/b&gt;&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://rapidgator.net/file/13e130609656c756749c36afb718c598/Ep_-_C4D_R14_Control_-_Fr.part1.rar.html&quot; 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rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Ep_-_C4D_R14_Control_-_Fr.part4.rar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<link>https://3dstudio.ucoz.ru/blog/elephorm_cinema_4d_r14_control_french/2014-03-13-3662</link>
			<category>Tutorials</category>
			<dc:creator>Maxo</dc:creator>
			<guid>https://3dstudio.ucoz.ru/blog/elephorm_cinema_4d_r14_control_french/2014-03-13-3662</guid>
			<pubDate>Thu, 13 Mar 2014 13:58:06 GMT</pubDate>
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