Red Giant Trapcode Particular v2.1.2 OFX for Nuke - FORUM
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FORUM » Compositing » The Foundry Nuke » Red Giant Trapcode Particular v2.1.2 OFX for Nuke (Red Giant Trapcode Particular v2.1.2 OFX for Nuke)
Red Giant Trapcode Particular v2.1.2 OFX for Nuke
defaultNickDate: Monday, 10.01.2011, 20:26 | Message # 1
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Trapcode Particular for Nuke - Amazing 3D particles with full camera and light support - now powered up for the Foundry’s Nuke. Trapcode Particular goes way beyond the basics with realistic natural effects for Nuke. Its powerful features include 3D camera integration, lighting control for shaded particles, custom textured polygons, depth of field, and physics controls such as air resistance, gravity and turbulence. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Get the industry standard tool for broadcast particle design, with new features developed specifically for Nuke.

What `s new:
- This update fixes a bug with particles disappearing when certain nodes are attached to Particular.

Host Applications
- Nuke 6.1

Release Name: TRAPCODE PARTICULAR V2.1.2 OFX-XFORCE
Program Type: Plug-In Particle system
Release Date: JAN 07TH 2011
Homepage: www.redgiantsoftware.com / products / all / trapcode-particular-nuke
Interface Language: English
Platform: Win32/Win64
File Size: 19.59Mb

TRAPCODE_PARTICULAR_V2.1.2_OFX-XFORCE 32bit X 64bit

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FORUM » Compositing » The Foundry Nuke » Red Giant Trapcode Particular v2.1.2 OFX for Nuke (Red Giant Trapcode Particular v2.1.2 OFX for Nuke)
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