An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
The
new 3ds Max Composite feature offers high-performance, HDR-capable
compositing tools and is based on technology from Autodesk® Toxik®
software.
3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
Detailed 3ds Max® Features
Autodesk®
3ds Max® 2011 software offers compelling new techniques for creating
and texturing models, animating characters, and producing high-quality
images. Incorporating tools that accelerate everyday workflows, 3ds Max
2011 software helps significantly increase productivity for both
individuals and collaborating teams working on games, visual effects,
and television productions. Artists can focus on creativity, and have
the freedom to iteratively refine their work to maximize the quality of
their final output in the least amount of time.
Slate Material Editor
Easily visualize and edit material component relationships with Slate,
a new node-based material editor that helps significantly improve
workflow and productivity for artists creating and editing complex
material networks.
Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related
marketing materials in less time with Quicksilver, an innovative new
hardware renderer that helps produce high-quality images at incredible
speeds. This new multi-threaded rendering engine utilizes both the CPU
and the GPU.
Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for
Containers that enable users to layer local edits non-destructively on
top of referenced content allowing artists to meet tight deadlines by
working in parallel.
Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the
Graphite modeling and Viewport Canvas toolsets: a revised toolset for
3D painting and editing textures within the viewport; the ability to
paint with object brushes to create geometry within a scene; a new
brush interface for editing UVW coordinates; and an interactive tool
for extending edge loops.
Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display
environment—without the constant need to re-render— with the new
ability to view most 3ds Max texture maps and materials in the
viewport.
3ds Max Composite
Enhance rendered passes and incorporate them into live action footage
with 3ds Max Composite: a fully-featured, high-performance, HDR-capable
compositor, based on technology from Autodesk® Toxik® software.
In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand
with a new in-context user interface (UI) for polygon modeling tools
that eliminates unnecessary mouse movement away from the model.
Modelers can interactively manipulate properties, enter values directly
at the point of interest in the viewport, and preview results prior to
committing changes.
CAT Integration
More easily create and manage characters, and layer, load, save, remap,
and mirror animations with the Character Animation Toolkit (CAT). Now
fully integrated into 3ds Max, CAT provides an out-of-the-box advanced
rigging and animation system.
UI Customization
Maximize the usable workspace and focus on the features that matter
most for specialized workflows with customizable UI layouts. Create and
store personalized UI configurations that include frequently-used
action items and macro scripts, and toggle the display of these
configurations with the touch of a hotkey or button.
System Requirements
To run software at an optimal level, your computer hardware
configuration will have to meet the minimal list of requirements. See
this list of qualified hardware and systems requirements that are
necessary to run your software application.
Software
The 32-bit version of Autodesk® 3ds Max® 2011 software is supported by any of the operating systems: 1
Microsoft® Windows® 7 Professional operating system
Microsoft® Windows® Vista Business (SP2 or higher)
Microsoft® Windows® XP Professional (SP2 or higher)
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher
The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1
Microsoft® Windows® XP Professional x64 operating system (SP2 or higher)
Microsoft® Windows Vista® Business x64 operating system (SP2 or higher)
Microsoft® Windows® 7 Professional x64 operating system
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher
Hardware
General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology 2
2 GB RAM (4 GB recommended)
2 GB swap space (4 GB recommended) 3
Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel® 64 or AMD64 processor with SSE2 technology 2
4 GB RAM (8 GB recommended)
4 GB swap space (8 GB recommended) 3
Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):
Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel® 64 or AMD64 processor with SSE2 technology 2
8 GB RAM
8 GB swap space 2
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4
1 GB or higher video card memory
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Explanations for software and hardware:
1
The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:
- Microsoft® Windows® XP Professional (SP2 or higher)
- Microsoft® Windows® XP Professional x64 (SP2 or higher)
- Microsoft® Windows® 7 Professional x64
2
Autodesk 3ds Max 2011 has been optimized to take advantage of the SSE2
extended instruction sets supported on Intel® Pentium® 4 or higher, AMD
Athlon™ 64, AMD Opteron™, AMD Phenom™ processors. 3ds Max 2011 will not operate on computers that do not support SSE2. Several utilities are
available on the Internet that report CPUID, including supported instructions sets.