EarthSculptor is a realtime terrain height-map editor and paint program featuring an easy to use interface designed
exclusively for rapid development of 3D landscapes for visualization, multimedia and game development
Features Fast 3D hardware accelerated terrain rendering
Automatic lighting and shadow map rendering
High resolution Light, Color and Detail texture maps
Terraform and paint with 2D brushes
Up to 8 Detail Textures
Map sizes up to 4097x4097
Terrain Texture sizes up to 4096x4096
Real time reflecting water
8 terrain tools: raise, lower, level, grab, smooth, erode, push and ramp
Plug In System
Multiple undo/redo editing
Outputs heightmaps as 16-bit PNG textures, no proprietary formats
Advanced .OBJ exporter outputs optimized meshes
Edit textures and heightmaps externally
Developed for Windows® and OpenGL® hardware
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