Toolbag is a full-featured, real-time material editor and presentation tool bundled in a small package. As a stand-alone toolkit, Toolbag provides 3D artists an efficient workflow to bring exceptional presentation to models, texture sets, and animations in a real-time environment — all without the hassle and time-sink of shader setup or lengthy render times.
The work must flow.
Toolbag is designed to give high quality results as quickly as possible; drag a mesh file into the window and begin applying textures.
The view updates as you work; every material, lighting or render setting changes in real time – even complex effects such as ambient occlusion or depth of field. You won’t be needing to take snack breaks while Toolbag renders.
In addition to its own proprietary formats, Toolbag also supports many common file formats such as .obj, .fbx, .tga, .dds, .psd, and .pfm, making it a straightforward matter to get your work up and running quickly.
Material, lighting, and render settings in Toolbag are intuitive and come with useful presets, so that models will "look like something” as quickly as possible, with minimal technical wrangling. You won’t find yourself re-inventing the wheel every time you want to do something basic like light a model or apply a normal map.
Release your material attachments. Leave your shader nodes and compilers at the door. Material setup in Toolbag is fast, friendly, and robust.
Your basics – diffuse color, normal, specular, gloss, emissive, and glow maps – are always easily accessible and quickly set. Both tangent and object space normals maps are supported, with a variety of orientation options. Several alpha blending modes are available as well, including the order-independent "alpha to coverage” approach. The real fun begins, however, with some of the more glamorous material options.