NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform.
Homepage :_https://www.lightwave3d.com/
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