PhotoSculpt Textures - новое программное обеспечение,
позволяющее создать 3D-текстуры высокой четкости и 3D-модели из 2
фотографий одного и того же предмета, сделанных в разном ракурсе.
Приложение позволяет экспортировать 3D модели в формате obj, stl. Также
поддерживается экспорт карт текстур (color, depth, normal, ambient
occlusion, specular) Видео демонстрацию возможностей можно посмотреть
на сайте производителя.
PhotoSculpt Textures is a
software that creates 3D models and 3D textures from just two photos of
the same subject. Render of a tree bark 3D model made with the software
PhotoSculpt Textures. The source front and right images are provided as
samples with the software.
Top Features :
Very high
quality of depth detail Very high resolution results Very fast :
3d model are displayed on screen within seconds while still processing 3d
model export (obj, stl) texture map export (color, depth, normal,
ambient occlusion, specular) Tileable texture option
Features: High
definition depth extraction for unpreceeded professional results. click
here to see our gallery Very high texture size: The automated
sculpting phase ends when the same size as the source photos is
obtained, witch is usually a very high definition 3d model or texture. Fast:
It takes only 1 s to display the first low polygon model The 3D
model resolution increases over time with immediate visual feedback in
3D High definition model obtained within 40 seconds (on a 3Gz Intel
processor) Fully sculpting a 12Mpix source images takes 4 minutes
Clean
intuitive interface: click here to view a video of the interface in
action Easy to learn and use Full screen 3D display Optimised
viewing with popup toolbars that appears only when needed Drag and
drop support for images Open both FRONT and RIGHT photo in one dialog
box with multiple selection Images are sorted automatically for
efficiency (users are recommended to shoot FRONT PHOTO first and RIGHT
PHOTO second) Image 90° rotation and swaping tool Lighweight
application (12 Mb in Idle), it fires-up almost immediately Fully
multithreaded interface : Rotate 3d view / zoom in-out / Move / crop /
change map display type while sculpting is still in progress
Generates
following texture maps: click here to view or download FREE samples Depth
map (can be used as displace map or displacement map) Normal maps Ambient
occlusion maps Specular maps Diffuse maps (color)
Other
handy features : Make texture seamless tileable in one click.
Click to see the video here Increase / decrease depth in one click Handy
"flat mode" to correct flatness of texture in one click in case you
have shot your texture in awkward position crop texture Perspective
crop square crop Fixed 2n texture size (256,512,1024,2048 ...) in
one click Browse subdivisions: Increase / decrease model or texture
size in one click "save multiple" function to save different maps,
different sizes and 3d models all at once Alpha transparency: Remove
unwanted areas on your model using a black and white alpha map
What
you don't need to worry about : Don't need any kind of calibration
of camera Don't need to manually select points before creating a 3d
sculpt Don't need for a high end camera (minimum recomended : a 5 Mp
point and shoot camera)
File input / output : Accepts
Jpg and Bmp files Saves maps as Jpg and Bmp files Save models as
.obj (textured) and .stl (untextured) files
What's new in
version 1.01? Added full "save" and "export" options to the demo Corrected
Error message in function "Open 3D model from depth map image..." Renamed
function "Subtract local detail" for clarity (was called "add inverted
local detail") Turned off mesh optimisation while seamless tileable
mode is on to reduce memory usage errors Added splash screen image on
demo (as for the release)