Shiva
Advanced, the full complete version to create every kind of
application.
Include a Team Development Manager, Performance
reporter, Level Of Details Manager, Screenshots Generator, Material
Batch processing and Advanced export options
ShiVa, a platform for 3D
real time development, allows you to make games such as:
But ShiVa also allows you
to make serious games applications and 3D real time applications for
professional use such as:
Performance Reporter to analyze your
fps with tons of engine counters
This module is only available in the Advanced edition.
Geometry
Polygonal mesh support, including:
- Static meshes
- Skinned meshes with up to 4 joints per vertex
Import Collada 3.x and 4.x, exporter available for XSI,
Maya, Max and many others
Up to 15,000,000 triangles per frame
Built-in level of detail generation
Coordinates and values as 32-bit floating point values
Shaders
Simple and advanced shader support (known as 'materials') ,
including:
- Gouraud, Phong and Toon shadings
- Vertex or pixel shader
- Outline
- Normal texture maps
- Gloss texture maps
- Noise texture maps
- Animated textures
- Dynamic textures
- Procedural texture mapping coordinate generation (planar,
spherical, perspective)
- Shadows
- Transparency
Built-in material editor
Lights and shadows
Per vertex shading
Per pixel shading
Dynamic shadow maps
Cascaded shadow maps
Directional and omni-directional light
Up to 32 lights per surface.
Import light maps
Import vertex lighting
Dynamic characters casting dynamic shadows
Dynamic shadows handle alpha textures
Up to 4096x4096 shadow map
Built-in lightmap compiler with light
attenuation functions and AO
Particles and trail system
Dynamic particle system and motion trail support
Explosions, splashes
Fire, rain, snow, underwater air bubbles, etc.
Tire tracks on the road, in the sand, in the snow
Localized retinal persistence (car fires at night, sword trails,
etc.).
Built-in particle and polyTrail editor
Reflection and refraction
Dynamically-generated reflection and refraction textures
Fog attenuation
Water effects
Mirrors
Heat haze
Glass
Ice, etc.
Texturing
Multi-texturing
Up to 4096x4096 textures
Up to 5 textures per material
Nearest, bilinear or trilinear filtering
Anisotropic filtering
Repeat, clamp or mirror addressing
Mipmapping
Compressed or not
2D Post-Render Effects
Dynamic cumulative post-render effects, including :
- Light bloom
- Color levels and saturation
- Monochrome and sepia
- Motion blur.
- Depth of field
- Distortion
Built-in Ambience Editor
3D Special Effects
Billboarding
Classic and height fog
Skybox
2D Graphics
ShiVa includes an integrated, dedicated user interface component
management system: create dynamic,
intelligent and autonomous interfaces.
HUD components
- Common components (labels, buttons, editboxes, listboxes,
checkbox, etc.)
- Special components (video preview, webcam capture preview,
etc.)
- You can create your own controls.
- Normal, modulated or additive components.
Actions
- Create fade-in fade-out effects for components
- Create dynamic, intelligent and autonomous interfaces.
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