SideFX Houdini Master - мощная программа для моделирования и создания специальных эффектов, одновременно является функциональным пакетом 3D графики для дизайнеров, иллюстраторов, архитекторов и аниматоров. Является наиболее полным решением для создания визуальных эффектов и 3D-анимации, позволяет производить сложные кадры без необходимости использования дополнительных плагинов или армии программистов. Кинопроизводство может рассчитывать на помощь Houdini Master в создании потрясающих видео-эффектов и анимации. Главное нововведение - новый движок для работы с флюидами, при помощи которого можно имитировать жидкости, газ и даже движение песка. Новый движок можно будет использовать вместе с движком для работы с твердыми телами и частицами. Новая версия программы включает Autodesk FBX экспорт, обеспечивающий функциональную совместимость с другими 3D приложениями, такими как Autodesk 3ds Max и Autodesk Maya. Autodesk FBX — общепринятый стандарт формата 3D файлов, который обеспечивает высококачественный обмен информацией. Так, он поддерживает экспорт геометрии, освещения, камер, анимации, узловой и скелетной иерархии, UV координат, геометрии из кеша, частиц и динамики.
Основные функции:Высококачественный рендеринг с поддержкой
Global Illumination, Photon Mapping, Path Tracing, Raytracing и
Radiosity. Лучшие визуальные эффекты в мире теперь доступны и вам!
Именно при помощи Houdini Master создавались некоторые эффекты фильма
«Люди Икс» (X-MEN)
Houdini Master is the most complete
visual effects and animation solution available. This award-winning and
production-proven product handles the most challenging shots without the
need for additional plug-ins or an army of programmers. Film production
facilities can rely on Houdini Master to help them create stunning
feature film effects and character animation.
Features:Houdini Master is a full-featured 3D animation andvisual
effects software renowned for its node-based procedural workflow.
Houdini Master is indispensible for visual effects artists and technical
directors (TDs) and includes a fully unified dynamics environment.
Houdini Escape is a complete 3D modeling, animation, lighting, rendering
and compositing package that works well on its own or with Houdini
Master. Houdini Escape includes strong character animation features such
as
powerful auto-rigging and muscle tools.
Interoperability: Use
Houdini Master to set up sophisticated particle and physical effects,
then view and render them in Houdini Escape. Encapsulate those effects
into Houdini Digital Assets, and you can bring them into Houdini Escape
as interactive artist tools.
What's new in Houdini 10:
Dynamics:The
new Pyro FX shelf tools let you create production-quality smoke and
fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro
solver), SOP nodes (DOP I/O surface node), and a very flexible,
production material (Pyro material). More information.
You can now divide the work of a fluid simulation and distribute it to multiple networked computers.
The wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.
Motion FX:Motion FX allows you to easily add CHOPs effects to parameters using the parameter’s menu. More information.
You can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.
Fur:You can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
Replaced
parameters on the Fur Object for specifying how thickness, frizz, and
color vary along the length of each hair with ramps.
Network usability:The
network editor now has a toolbar to allow easier access to network
functionality. Use the network editor’s Gear menu to turn the toolbar
off.
Sticky notes in the network. Press Ctrl + P to create a new note. More information.
You can now nest network boxes inside each other.
Improvements to wiring.
Shaking a node disconnects it.
Dropping
a node onto a wire connects it. Hold ⇧ Shift to connect the next free
input instead of the first one. This new behavior is disabled if you
turn selectable wires off in the main preferences.
Dropped nodes now automatically snap to line up with their parents and siblings. More information.
Holding
⇧ Shift while dragging a node will move it with its children, and
holding ⇧ Shift + Ctrl will move the node with its parents. You can also
turn on a checkbox called Move Tiles With Their Children on the Network
editor page of the main preferences, which automatically move it
together with its children.
You can now press B in the network
editor to quickly set/unset the bypass flag on the node under the mouse
pointer. Press ⇧ Shift + B to set/unset the bypass flags on the selected
nodes.
You can now use the HOUDINI_NODE_WIDTH environment
variable to control the width of nodes in the network editor. The
variable is a multiple of the flag width.
The "current” node (the
node displayed in the parameter editor) is now marked in the network
editor with a dark outline when it’s not selected.
General usability:Motion
Effects let you very easily override a parameter with a CHOP network,
allowing you to quickly apply an effect such as jitter or overshoot.
More information.
There is now stereoscopic viewing in the viewport, a
stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic
MPlay and IPR viewing. The stereo camera rig is also on the Lights and
Cameras tab of the shelf. More information.
Better display and manipulation performance.
Multi-line
editor fields, such as on the Code tab in the type properties window,
now feature a toolbar with common editing functions.
Expression evaluation is now faster.
Shading and rendering:The render view now supports fast previews that update as you change parameters. More information.
New production-quality Pyro shader. More information.
New
occlusion materials. Useful for general occlusion passes,
occlusion-for-compositing passes, or simple colored/textured type
occlusion renders. More information.
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.
VOP
networks now automatically convert datatypes when possible. You can
middle-click an auto-converted connection and choose to create an
explicit conversion node.
The PBR rendering engine is now implemented
in VEX. This allows you to export deep raster variables in PBR and to
use a shader to control PBR rendering.
You can now export deep raster
planes such as direct_diffuse (Direct lighting, diffuse component) and
direct_glossy (Direct lighting, glossy component) from PBR.
Better filtering of shadow maps (also in 9.5).
New shelf tools:The new Pyro FX shelf tab contains new pyro effects tools.
There are two new Cloth shelf tools.
Elastic
Object is useful for simulating objects that try to regain their
original shapes after a collision, such as a rubber ball.
Dentable
Object is useful for simulating objects that do not try to regain their
original shapes after a collision, such as a crushed can.
There is a new Animation shelf tab.
Lag Object uses Motion FX to add lag to an object.
Jiggle Object uses Motion FX to add jiggle to an object.
The Freeze transforms tool pushes an object’s Scene-level transforms down into a Transform surface node at the geometry level.
The Knife tool lets you interactively split polygons along a drawn line.
The Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.
Other improvements:Mac port is faster and more reliable.
HOM is more completely implemented and better documented.
Many improvements and new options in FBX translation.
The context menu for parameters is now defined by an editable XML file.
New Houdini Dark color scheme available in the color settings menu.
Scripts can now disable ramp parameters.
Bug fixes and optimizations.
Homepage: www.sidefx.com/
SIDEFX_HOUDINI_MASTER_V11.0.469_WIN32_VC8-XFORCEhotfile.comhttp://hotfile.com/dl/62855015/a7f53cd/SIDEFX_HOUDINI_MASTER_V11.0.469_WIN32_VC8-XFORCE.rar.htmlSIDEFX_HOUDINI_MASTER_V11.0.469_WIN64-XFORCE
hotfile.com
http://hotfile.com/dl/62846419/82cce24/SIDEFX_HOUDINI_MASTER_V11.0.469_WIN64-XFORCE.rar.html