Allegorithmic-Substance Designer Ver 2
Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, including your existing bitmaps, into substances.
Substance Designer, the authoring tool to create substances, is being upgraded to a new version, Substance Designer 2, which is bringing fantastic new features such as a new vector paint feature or a new familiar layering system, to help texture designers emphasize on creation.
Integrated pipeline No other texturing solution integrates into your current pipeline as Substance Designer 2 does. Your textures created in Photoshop or taken from your libraries of bitmaps can be used as resources for new substances. Even better, whether you create a dynamic material or a filter, you can import your substance into any compatible solution such as Autodesk 3ds Max, Autodesk Maya 2012, and Unity 3.4 (and higher) and edit its parameters to generate new variations in real-time directly in your favorite DCC tool or game engine. You can also download our free Substance Player to render your substances into classic bitmaps.
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