Torque X 2D is designed from the ground up to harness the power of XNA.
Written entirely in C# and based on the proven Torque Game Builder, the
result is the most powerful C# 2D game engine on the planet. You can
code in C#, then run your game in Windows or on your own retail XBox
360 using XNA Game Studio 3.0 and XNA Creator's Club. Torque X is
loaded with systems that make debugging, journaling game events and
testing features much easier than with XNA Game Studio 3.0 alone.
Torque X 3D is designed from the ground up to harness the power of
XNA. Written entirely in C#, the result is the most powerful C# 3D game
engine on the planet. You can code in C#, then run your game in Windows
or on your own retail XBox 360 using XNA Game Studio 3.0 and XNA
Creator's Club. Torque X is loaded with systems that make debugging,
journaling game events and testing features much easier than with XNA
Game Studio 3.0 alone.
Your license to Torque X 3D provides you with a 100% complete feature set: Deploy to Xbox 360
Torque X 3D is built on XNA for deployment on PC and the Xbox 360. Reach millions of Xbox 360 owners by creating your game with Torque X 3D and posting it on the XNA Community Games Channel for anyone to play. World Editor
Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
* Object placement and manipulation * Property inspection and editing * Shader definition and application * Light instancing, placement, and manipulation * Seamlessly connected indoor and outdoor scenes * Asset importation * Sound and video * Performance profiling * No compile time * Flexible LOD system * Vast terrains
Graphics
Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:
* Per-pixel dynamic lighting * Normal & parallax occlusion mapping * Various models of shading * Volumetric fog and light * Powerful particle systems: fire, smoke, explosions * Extensible set of shaders (GLSL / HLSL) * Post processing * Depth of Field * Refraction * Glow * Blurring * Color Correction
Terrain
Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory. Asset Pipeline
Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor. Components
Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script. Scripting
Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks. Physics
Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:
* Rigid body * Vehicles * Ragdoll * Destructible objects * Particle system physics * Destroyable joints * Various vehicles
GUI
Torque X 3D provides for fully customizable GUI modules including:
* Widgets, containers and dialogs * Transparency, animation * Easy-to-use GUI files * Skins support * Support for Unicode development * Localization packs support
Sound
Torque X 3D supports a wide range of audio features. These include:
* 2D Sound, 3D Sound, Streaming Sound * SFX/Music driver * 3D sound support for panning, volume, Doppler, cones * Multi-channel prioritized SFX manager
использовал сей движок, понравились достаточно легкие в использовании редакторы, но разочеровал малый функционал. А так чтобы побаловаться или поучится рекомендую
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