Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available. Unity 4 will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.
What’s fixed in Unity 4.1.3 - Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when “Use 32bits Display Buffer” is checked, due to Compositor using Default FBO alpha. - Editor: Better Profiler freeze on OS X + NVIDIA fix; now does not disable GPU Profiler on GeForce 6xx since it works fine there. - Editor: Fix Profiler window freeze on some Mac OS X 10.8.3 with NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs). - Editor: Fixed forcing texture to be POT if pvrtc compression is selected. - Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor. - Fixed crash when unloading unused assets. - iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled. - iOS: Fixed performance regression with static batching. - Mecanim: Blend Tree’s mirror and offset parameter were not saved correctly for standalone build. - Mecanim: Fix recorder memory leak. - Mecanim: Fix crash in Mecanim when using interruptible transition. - Mobile: Fixed skinning performance regression. - Scripting: Avoid crash if behaviors are destroyed on disable.