Efficient UV mapping is a very important step before you can begin
texturing any 3d model, and will inevitably affect every other stage of
your workflow, from baking normal maps, all the way to performance,
rendering, and frame rate . In this tutorial you will learn the
complete workflow necessary to effectively UV map a character in Maya
2009. If can be a tedious process, but with proper planning, clever
conventions, and tricky time savers, it can be a very fun and rewarding
process too. Note: This tutorial is intended for symmetrical
geometry only. &nbs
... Read more »