The four basic light types (omni, area, infinite, and spot) and the three basic shadow types (shadow maps, raytraced, and area), and all of their correlated options will covered in detail. You will also learn about some of the lesser used lighting types, lens effects, volumetric lighting, render times, and some technical details about making light look good.
Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.