One of the many great plugins provided by the good people over at
Pixologic is the Zapplink. With its' efficient and intuitive interface,
and its' "pick up and produce" functionality, it can be used to quickly
achieve results in texturing that would otherwise be very difficult and
time consuming to accomplish. In this tutorial, we will follow
professional character artist, Eric Moreno, as he uses Zapplink in
ZBrush 3.5 to quickly and easily texture a human head.
Before you BeginFirst, you may need to
get the plugin. You can download it here: http://www.pixologic.com/zbrush/downloadcenter/zplugins/.
Unzip Zapplink in your: \Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs
folder.
Step 1
Launch ZBrush. The plugin can be found in
the document palette. You will only need to use the button "Zapplink"
during this tutorial.
Step
2
Load the tool "humanhead.ZTL" provided in the project file
folder. In the tool palette, turn polypaint on, and set the uv map to
2048. Press new texture, in the texture map rollout (this will set the
texture size according to the uv map size). Finally, apply a basic
material to the model.
Step
3
Subdivide the head 4 times (this will take the level of
subdivision up to 5), and make sure that perspective is turned off.
Step 4
Go to the document palette and press
Zapplink.
Step
5
In the ZApplink Projection dialog box, you can decide what 2d
software you are going to use with the "Set Target App" button. Keep
double sided, fade, and enable perspective off. Press "Drop now".
Step
6
This will open your 2d software (in my case Photoshop) with a
temp file of your ZBrush canvas and a layer mask. Open the file
"face.jpg" provided in the Project File folder.
Step
7
These are images I got from http://free-textures.got3d.com/index.html.
Make a selection of the face part and paste it into your temp
document. Use the transform tools to match the selection with the
ZBrush face. You can refine your work by selecting details of the
pictures and copying them to the temp document (the eyes for example).
Step
8
When you are done, press ctrl+E to merge down your layer, and
then press "apply" when prompted. Save the document.
Step
9
Switch back to ZBrush via the windows task bar (the alt+tab
doesn't work for me but you may be more lucky ^^) and press re-enter
ZBrush.
Step
10
Press "Drop now".
Step
11
Repeat the same process for the right side. Snap the face on
the side, press Zapplink, and "drop now".
Step
12
In Photoshop, make a selection of the image "side1.jpg" and
use the tools to match it with the temp document. Note: You have to
avoid overlapping the face part that you've just done! I usually erase
with a wide falloff.
Step
13
Repeat the same steps for the left side using the image
"side2.jpg".
Step
14
Apply another material onto the model in order to get a
better render. You can load the matcap I've put in the project file
folder if you wish. To do so, click on the material, and press the load
button. Then load "MatCap SkinCGtut.ZMT". Here it is with perspective
on at 25. Note: If you turn perspective on, don't forget to turn it
off again when you're done.
Step
15
Now time to texture the back of the head.
Step
16
You can stamp some skin texture to go on the back of the ears
and bottom of the neck. Again, re-enter ZBrush and press "pickup now".
Step
17
For the top of the head you'll have to be careful not to
spoil the work you've done so far. Use the image "top.jpg" and repeat
the process.
Step
18
Now to "clean" the model. Using the 3/4 view from the ref
images, remove the lighting from the sides. I used the same picture for
both sides, and just flipped the selection for the opposite side.
Step 19
Make a selection for the ear (on both sides)
and erase the border, using a falloff to blend it with the rest of the
head.
Step
20
For the 3/4 back of the head, use the image ref
"3quarterBack.jpg", and make some selections to patch the areas that
still need some texture.
Step
21
Repeat the same process for the opposite side of the head,
but using the same reference image and flipping the selection.
Step
22
Now you need to save your texture and export it to Photoshop.
This will allow you to give the final polish to the texture. In ZBrush
click "clone texture" in the texture map rollout (1). This will copy
the texture int0 the texture palette (2).
Step
23
You can now export the texture for final polishing in
Photoshop.
Step
24
Voilâ! I hope this tutorial will help some of you out there
^^. I really enjoyed sharing bits of this super fantastic software with
you. Here are some other heads textured using this method.