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Unwrella v2.12 For 3DsMax 2011, 2010, 2009 32Bit & 64BitUnwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. |
Swift 3D MAX - плагин для 3DS Max, позволяющий экспортировать
трехмерные сцены в формат SWF, а также в форматы AI, EPS, SVG и PNT. Эти
форматы обычно используются для преобразования трехмерных изображений
для отображения через веб браузер в качестве Flash файлов. В третьей
версии плагина появились возможность создания в мультипликационном стиле
с полным контролем, настройки контуров и закраски для каждого объекта
индивидуально, интенсивность и цвет отдельных и перекрывающихся теней
теперь могут контролироваться пользователем, контроль над прозрачностью
был усовершенствован, скорость рендеринга теперь быстрее во много раз. В
новой версии также появилась поддержка последней версии 3ds Max 2010. |
Glu3D v1.3.35 & Pwrapper v1.015 for 3DsMax 2011, 2010 32Bit & 64BitGlu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. |
WRapit For 3DsMax 2011, 2010, 2009 Wrapit
is a 3ds max tool for conforming meshes to other meshes. This lends
itself to various scenarios such as retopologising high-res meshes like
those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly
proxies for situations where those are preferable, eg. collision
detection, LODs etc. Wrapit’s strength lies in allowing you to
use the full set of 3ds max’s editable polygon tools, including the
already great Graphite tools, whilst working on the surface of a target
object. In that respect it’s it’s ease of use is second to none; you can
use all your familiar 3ds max working methods, whilst Wrapit keeps
things snapped to the surface of your high poly object. Wrapit uses 3
different projection modes to conform the meshes; The super fast
‘Closest Point’,'Vertex Normal’ and ‘Screen Space’, each catering for
specific projection needs. |
3Daliens Glu3D Ver 1.3.34 & PWrapper Ver 1.0.15 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bitglu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. |
Cebas finalToonR3 SP1 SE For
3DsMax 2010 x32Bit & 64Bit
Finally, there is a choice for more quality – more effects- more
individual renderings! Your renderings will never look the same
anymore. finalToon R3 opens up a whole new world of illustration and
cartoon rendering effects for 3ds Max 2008-2011 and 3ds Max Design
2009-2011 (32 and 64 bit). For such a long time, there has been nothing
to choose for 3ds Max users. A highly accurate line and cartoon
rendering system like finalToon R3 was just missing.
The wait is over! Thanks to the unique functions and features that
finalToon R3 has to offer, we are pretty sure that you will soon be a
part of the upcoming NPR (Non Photo Realistic) rendering community of
3ds Max and 3ds Max Design users. |
KRAKATOA - набор инструментов для манипуляции, управления и
рендеринга объемных частиц. Он предоставляет инструменты для
создания, кэширования, деформирования, шейдинга, рендеринга большого
количества частиц с невероятной скоростью и позволяет воспроизвести
такие природные явления как пыль, дым, ил, пена на поверхности волны,
плазма и даже твердые тела. |
MultiScatter 1.0.18a For 3Ds Max 2010, 2011 x32Bit & 64Bit | 8 Mb
MultiScatter is a new product, based on VRayScatter technology its
designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores
and runs almost 4 times quicker than VRayScatter which can use only one
CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of
objects in array. The support for 64-bit systems allows MultiScatter to
create and submit for render, for example, forest or even a city in a
blink of an eye. Quick render time generation of objects with optimized
RAM management makes process of scene creation as easy as ABC. |
Additional Info:
Ver 1.1
- Huge speed improvement.
- Change: Now you need to double click the models and materials to
apply both in the scene
- New interface elements, similar to Explorer
- Improved the UVW panel.
- You can add multiple objects to a Model folder.
- New functions when you right click the items.
- New functions when you right click folders or libraries.
- Easy Installer to install the script.
- Manage tools improved, now you can drag and drop, copy, cut, past
materials and models.
- Replace the content of a .max file with the selected objects in the
scene (good for quick edits)
- Add Custom thumbnails for selected models items.
- Fixed the queue of thumbnails to render bug
- Fixed a problem with Material libraries with other items that aren't
Materials
This is a commercial script! |
HayrTr1cks max 2010/2011 32 bit
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