SitniSati FumeFX v2.1c for 3DsMax 2012 32Bit & 64Bit SitniSati FumeFX v2.1c for 3Ds Max 2012 32Bit & 64Bit FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena. Key Features - Production proven results demonstrate this technology’s ability to achieve realistic smoke and fire effects for cutting-edge industry applications. - FumeFX supplements the user’s artistic vision with the power of real-world physics for the ultimate in both style and realism. – A multitude of parameters and FumeFX helpers give users maximum control of the fluid’s behavior and appearance. - Easy to use, basic effects can be created with just a few clicks. - Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. - Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. - Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. - Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data. - FumeFX is capable of dynamic interaction with other scene objects. - For those technical artists who want to write their own shaders, a standalone rendering library is avilable for Windows and Linux, both 32 and 64 bit versions. Simulation - Start simulations from scratch or by using other simulation results as a starting point. - Stop, pause and continue simulations at any point. - Simulation is multithreaded – users can select how many CPU’s to dedicate to their simulation. - Users can watch the simulation progress in the interactive Preview Window. - Interactive simulation allows user to change almost every parameter during the simulation and see it’s influence on the simulation result. - FumeFX can use Variable Density solver that uses smoke density and temperature as variables. - Draft simulations can be created in mere minutes for fast previewing. - Multiple advection schemes that can minimize numerical dissipation. - User has control of which data is written to output files for rendering and further processing. - Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion. - Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation. - Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches. Rendering - mental ray for 3ds Max renderer support – available for both Windows and Linux. - The Preview Window gives users almost instant feedback on render settings. - Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object. - A highly efficient Multiple Scattering model enhances light dispersion throughout fluid. - Fluid Mapping integrates procedural map details with fluid motion. - The dynamic FusionWorks atmospheric renderer provides: - Render Elements: Fire, Smoke, Velocity - Proper blending with AfterBurn and ScatterVL Pro. - Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog - Ability to apply Image Motion Blur - Option to affect Effect Channel - Z depth filesonic.com fileserve.com
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