HairTrix x32bit for 3ds Max 2010-2011 | 20 Mb
Hairtrix consists of two formerly independent plug-ins, hairfx and
Ornatrix that can now be used in concert to create amazing hair and fur
effects. Both Ornatrix and hairfx are production-proven hair creation
and simulation tools for 3ds Max and they provide users with a multitude
of advanced tools for creating realistic hair and fur, and simulating
its movement.
With hair creation and simulation, it has always been difficult to
achieve good results in a reasonable time frame. Getting hair to look
believable is a hard task on its own. Having that hair animate
believably can be even harder. The basic idea behind Hairtrix has been
to make a combined generalized framework of tools that allow creation,
manipulation, and rendering of sub-pixel objects such as hair. This is
no easy task because of the complexity level of structures that have to
be dealt with. However, Hairtrix makes creating and animating realistic
hair and fur quickly and efficiently a reality.
Cure your creatures’ and characters’ baldness by applying the Hairtrix
to any 3D geometry in your scene, and within seconds, you’ve got a lush
sprouting of everything from short stubble to long silky hair that can
be further refined and styled. In any 3ds Max viewport, users can then
interactively push, pull, comb and cut Hairtrix hair to match their
characters’ needs. Need your character to look like they just got out of
bed? Then layer some frizz and randomness to the hairstyle in seconds.
Want wet, matted hair for your creature? No problem, just apply
spacewarps like gravity as well as complex specular hair shaders to
achieve the look you’re after.
Just check out this extensive list
of features that Hairtrix offers:
Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex
motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3
dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive
parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact
distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and
MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and
allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual
properties of hair and fur including Vertex Color manipulation for
real-time changes
Multiple hair specific materials allow for a full control over the final
look of your hair
Atmospheric render controls allow users to balance render speed with
quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz,
Curliness, Direction, Clustering, Strand Detail and much more.
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