The NVIDIA PhysX plug-ins for Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage allow users of these DCC applications to easily create and manipulate physics simulations.
This new plug-in has been rewritten from the ground up. A few highlights of the new release: Support for Max 2008, 2009, 2010, 32-bit and 64-bit. A first-class toolbar and menu for creating and controlling the simulation. A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options. A physical material system for using and adjusting physics properties on many objects at once. Convenient constraint presets for common workflows. Improved constraint visualization and performance. Convenient ragdolls, deriving collision volumes from a skinned mesh. Bake simulation results to keyframes for offline rendering. Super simple samples created by engineers and yours truly. (Er, maybe I shouldn't have highlighted that.) New documentation rewritten from scratch.
The plug-ins support a wide range of features such as:
This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.
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